Most forms of entertainment have seen a decrease in pricing due to technological advancements and the popularity of eBooks. However, game developers and publishers have gone another route.
Does cowabunga truly say it all?
Tales of Kenzera: Zau conveys its somber themes with nuance and passion. It's just a shame the gameplay doesn't always match those highs.
Xbox Game Studios, The Initiative and Crystal Dynamics' upcoming reboot of Perfect Dark will offer a Quality and a Performance mode.
Good thing they got Crystal Dynamics to make it, at least they know how to make a game that has 60 fps.
Dope. Just curious. Is this a "Xbox win" or "uggh REMAKE"? Or that only applies to Sony remakes?
Love how Microsoft had this big new flash studio called The Imitative who were going to make this game and then everyone started quitting and they had to outsource it to CD.
Microsoft needs to figure out their crap, too many studios being run poorly.
Because EA, Activision, Ubisoft, and other publishers are publicly traded corporations that need to find new ways to raise their revenues. They raise the price of games and then blame piracy and the rising cost of game development due to new tech. Both of these are BS statements. The price of tech stays relatively the same after slight peaks during the release of new tech.
It's the reason why a mid-level laptop today costs the same as a mid-level laptop did two years ago, and yet the mid-level laptop of today is several times more powerful.
It works the same way in just about every sector of technological development, aside from a few exceptions where natural disasters such as the Thailand floods play a role in increasing manufacturing costs.
It doesn't cost any more money to make a graphically awesome game today than it did 20 years ago during the Doom era.
The price of games could have dropped two or three years into the console generation, but the publishers wanted to make a little more profit so they kept the prices the same.
Example: Shenmue 2 on the Xbox cost 70 million USD. Gears of War 2 cost 12 million USD.
Rising cost of development is a moot point this far into the gen. The cost of development has dropped considerably, but what incentive do the publishers have to drop their game prices?
My view is that too many gamers have been burned way too many times by buying awful games that either weren't finished or never should have been put out, or just seem like a game that we've played before. Now I am hearing they are trying to do away with used games somehow with the new systems?
This article makes no points
They don't. I bought Mario 3 for $99.99 (plus tax) the day it came out. When discs came out they got cheaper, but then raise up again this gen.
Games cost about the same now that they did three generations ago....