160°

Each Xbox 360 Sold Nets Microsoft $115 in Profits.

Michael Pachter told Bloomberg that he estimates each console sold nets Microsoft about $115 in profit.

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Fat Onion4398d ago

I figure the 4GB model will get reduced to $159.99-$179.99 later this year.

CarlitoBrigante4398d ago

Here in Europe you can already find the 4GB version for 160 euros and 250GB version for 190 euros, its dirt cheap, a pricecut won't do much here in Europe.

360GamerFG4398d ago (Edited 4398d ago )

Europe =/= The World.
"Microsoft shouldn't rest on its laurels too long. It will eventually have to worry about pulling a Sony and losing out on the next console cycle. But currently, there's no need to panic."
Pulling a SONY? Lol, is that a thing now and I missed it?

LORD-PHOENIX4398d ago

and i should care they make $115 dollar in profits because....????

exactly i dont, i have no shares in ms, and its not as if they are putting any of that money back into the brand by making exclusive games!!

nope that money just lines the fat cats pockets whilst they still have the cheek to charge us to play online,or bring us crap like kinect starwars...

Disccordia4398d ago

There's no point in making exclusives now for the 360 when we are nearing a new generation. Especially with such strong third party support.

They ARE investing money into their brand though. Here is a list of first party Microsoft Studios.
343 Industries
Good Science
MGS Core
MGS Family
MGS Flight
MGS KLE
MGS LEAP
MGS Mobile (made ilomilo so it does count)
"Platform Next" Studios
Turn 10
Twisted Pixel
Xbox Live Productions
Lionhead
MGS Soho
Rare
BigPark
MGS Vancouver
MGS Victoria
MGS Sports Entertainment Group
MGS Incubation Group

That's 20 studios in total, 18 if you don't include the last two (because nobody knows what they are for yet). That's 12 new studios they've opened in the last 12 months - all of which are making exclusive titles for their next console.

LORD-PHOENIX4398d ago

you do realise over half of them are kinect studios right?

+ Show (1) more replyLast reply 4398d ago
SuperLupe4398d ago

lean green money making machine.

hulk_bash19874398d ago

And that doesnt include the pretty penny M$ is making off of XBOX Live subs.

360GamerFG4398d ago

That is almost criminal! I'd be appalled if I wasn't so impressed.
Now this is how you run a profit making company; well.

LX-General-Kaos4398d ago (Edited 4398d ago )

Very true. All other console manufacturers can learn a thing or two from Microsoft when it comes to great business decisions. They have been making profit on consoles sold for a very long time now, plus they are completely raking in green with Live subscriptions. I remember hearing much negativity around here about how Microsoft were making a mistake by not including super powered processors, and over the top disc formats. It worked out great for them in the end.

Microsoft is very well off financially. And the xbox 360 proved to be risk worth taking. I hope that my gaming console of choice pulls a Microsoft as well next generation financially. Because I know that they made a massive profit in this one. I unfortunately can not say the same for Microsofts direct competitor.

Rated E For Everyone

catfrog4397d ago

if companies start following microsofts lead there wont be any games and you'll be forced to pay for things that you shouldnt have to.

i cant believe consumers are going for this, it makes me doubt that consumers can protect themselves

LX-General-Kaos4397d ago (Edited 4397d ago )

@ Catfrog

What game company besides Microsoft should console producers follow to make a profit then?

The only other two are Nintendo and Sony. Decisions... decisions.

humbleopinion4398d ago (Edited 4398d ago )

If a base 200$ console nets 115$ in profit, and you subtract from the total the retail share (which should account for at least 50$ or 25% in the usual case), it means that the costs of the console to Microsoft (including parts, manufacturing, assembly, packaging and shipping ) is less than 35$!

Makes sense? Nope. But then again Patcher never did make much sense with his past statements...

Persistantthug4398d ago

Retail makes the majority of its money from the games.....that's how the RAZOR BLADE BUSINESS MODEL works.

dcbronco4398d ago

Retail wishes they got 25% of the console sales. Not even close. I worked at Best Buy and games and consoles provide very little income for the stores. they make their ,money off of the traffic they produce and volume. And accessories. Electronics are sold for much more than they are produced for. But not consoles. Best Buy used to get a couple of dollars per games and around ten to twenty per console.

That's why a kiosk for digital games would be better for stores than physical disc. No more turning a sale away because you don't have the space to carry that particular game or enough copies. You always have plenty of copies of everything.

humbleopinion4397d ago

You said yourself that consoles net them 10%-20%, which is not far from my 25% estimate. My estimate includes however the money that MS pays shops like Best Buy for promotions. As an ex worker you are probably aware that retailers charge money for premium shelf space, on store promitions and stuff like appearing in the store brochures and leaflets.

The thing is: even if the store didn't make any money from the console, Do you think that what is basically a triple core PowerPC computer with on board graphics, a DVD drive, 4GB of flash memory, a power supply, a wireless controller, case and cables costs only 85$ to manufacture, package and ship to stores? No way in hell

dcbronco4397d ago

Sorry about the misunderstanding. I meant to write $10-20. Not percent.

Premium space is sold. But games are a major driving force in creating traffic for stores like Best Buy. So I'm not sure how much they can demand from console makers. It's more like the console makers have the pull in that deal.

Of all of the products sold in those stores and advertised each week, games almost always get into the pages. Even when they aren't on sale. The biggest consumers in stores like Best Buy are tweens and young adults. So gaming is the best way to get them in the door. Gaming is bigger than music and movies. So it kinda gets it's a-- kissed.

On the cost of the mchines, the 360 they are talking about is the $299 machine. At this point it couldn't be costing MS much more than $150 to produce. You have to remember that they own the major parts. And they have done constant die shrinks.

When they started out, the graphics chip and CPU cost about $240. Almost half the cost of the machine. Each time you shrink the die you can make more chips for the same money. Say $100 for one wafer of chips and you get 20 chips. You do that for the CPU and GPU. So $200 for 40 chips and you can make 20 360's.

Shrink the die to 45nm from the original 90nm size. But you still pay $100 for the wafer of chips but have a lot more chips from the wafer. So you might cut your cost by 20-30%. Maybe more. Then MS made the Valhalla chip and combine the CPU and the GPU onto one die at 45nm. Now you have doubled your chips for the same money.

Plus other parts shrink too. Become cheaper because demand for them has gone up or down. Things are cheaper if you make a lot of them and if no one wants it you sell it for less. The box shrinks because you have a smaller machine. Machine is smaller because smaller dies are cooler and need less cooling and you have one less chip. The companies making parts give you better deals because you are a good customer if your product sells. And since you own the chips there is no need to make a profit from yourself so you find the cheapest guy around to make your parts.

All of those things lead to a really cheap machine. I believe they are making a little more than Pachter believes. The 360 is almost seven years old. It really should be 150.00 by now in stores. With a hard drive. I think they will drop the die down to 32nm or 28 and they will be making them for just over $100.

blue7_74398d ago

I think Michael pacther is correct on this one. I mean MS does make billions in profits from the Xbox division every year. So it makes sense they make $115 in profit every year.

Droid Control4398d ago

I think M$ bank around $1bn a year just from XBL gold subscriptions. That doesn't include DLC,Arcade games etc...

M$ have probably made more money than Nintendo's Wii have for them this gen when you factor in the LIVE pricing...

dcbronco4398d ago

MS annual reports say they made around 700 million on Gold subscriptions. But they make a lot more on other Live sales. DLC of all kinds generates a ton of money. CoD maps are a whole business unto themselves.

Show all comments (22)
120°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

CrimsonWing696h ago

I don’t think anything can compare to 2023

lucasnooker6h ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo6h ago(Edited 6h ago)

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing696h ago(Edited 6h ago)

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos3h ago(Edited 3h ago)

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

120°

6 Fun Games Where You Actually Play As The Bad Guy

While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.

Profchaos12h ago

Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.

It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny

Tacoboto11h ago

Armored Core VI?

Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.

Is something big coming soon to branch the story?

banger8811h ago

No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).

ChasterMies1h ago

Trevor in GTA 6 is a sadist and psychopath who dabbles in cannibalism. Should be top of the list. These game “news” sites should hire people that know games.

130°

Essential Video Games Everyone Needs To Play At Least Once

Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.

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wealthofgeeks.com
Chard1d 5h ago (Edited 1d 5h ago )

I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now

Furesis1d 4h ago

I would say it does. The combat is a bit shit for todays standards but everything else is great.

anast1d 3h ago

It's worth a play through today.

gold_drake20h ago

the first one is abit the odd one out but after u finished it, believe it it gets tremendously better and better