250°

Sony Will Surpass Nintendo For Number One Handheld Gaming Device According To New Research

With the handheld gaming market being revitalized by Nintendo's 3DS, PlayStation's Vita, and various other mobile gaming devices, new research has begun by research marketing group, Research and Markets.

GamerXChange: "With ... Sony's latest handheld gaming device release, a market research group, Research and Markets, has announced the addition of the "Sony PlayStation Vita: Mobile Console vs. Cellphone-based Gaming Market 2012-2017" report to their offering. The group's research came up with some interesting findings."

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gamerxchange.net
Buff10444404d ago

Do we even know how well this thing is selling? One thing is for sure, that 10,000 per month average in japan won't get the job done.

PSVITAlitysensor4404d ago (Edited 4404d ago )

3DS is going to dominate Vita throughout its life just like DS dominated PSP.

Nintendo is the undisputed KING of the video game industry.

4404d ago
Jobesy4404d ago

Lol, harsh words, but you're right. It's like saying Wendys hamburgers are going to outsell Mcdonalds. Eventhough the quality of Wendys is higher, Mcdonald is cheaper and has a much broader appeal, especially for kids.

wumster4404d ago

@PiperMCFierceson

Rumbling controllers, analog sticks and your motion controls say hi and they also thank Nintendo on their way past you.

gamingdroid4404d ago (Edited 4404d ago )

Nintendo certainly took a hit to gain that market share, but they recognized it and did something successful with it. To me that indicates a well managed company that is in tune with their customers.

So to me, it's hard to believe they will be beaten by Sony.

@PiperMCFierceson

***Bro nintendo sucks,no innovation all old things,they do there the king of recycling old ideas***

Seriously? Nintendo isn't innovative?

They certainly has been more innovative than Sony and been very successful at it!

I would like to see concrete reasons for why you think Nintendo produces piece of "sh!t"?

Yes, Sony was on top previous two generations, but before that it was Nintendo, and after that it was Nintendo! Looks like the king got their crown back!!! :D

ronin4life4404d ago

@jobesy
Wendy's fries are crap. You have to salt them yourself to make them taste good.
I do loves me some frosty though... *_*;;

MaxXAttaxX4404d ago (Edited 4404d ago )

N64 had a "rumble pak" which was an external accessory.
PS1's rumble was built-in.
BOTH companies released rumble at the same time in 1997.
____

N64's single-analogue stick wasn't even that good in comparison and was terribly positioned down in the center of the controller.
PS1 came out with better positioned DUAL-analogue sticks.
____

Motion controls? Come on, that wasn't even new and used old tech. Sony was working on Move prototypes with the EyeToy on the PS2.
If anything, motion controls get in the way of gameplay, in my personal opinion of course.
And I'm not even claiming "innovation" on any of that.

I seriously hope Nintendo doesn't force me to keep looking down at the Wii U's tablet controller and use it for almost every game. But given my experience with the Wii, it won't even be an option.
____

@ PSVITAlitysensor (aka troll of anything Vita related)

Dominate? In sales? Sure.
I'll just go ahead and focus on the overall quality of the product and games.

dark-hollow4404d ago

@nathanexplosion

"Dominate? In sales? Sure.
I'll just go ahead and focus on the overall quality of the product and games"

Yeah! When Nintendo excels with proof hard numbers, let's hide behind more subjective matters!

Like the 3ds doesn't have quality games too!

ronin4life4404d ago (Edited 4404d ago )

@nathan
I would rather buy an add on that comes with a game than a full priced additional controller.
And I'm pretty sure Sony's was still a response to the rumble pak.

How good the analogue stick is perceived by you is unimportant: Nintendo did it first, and sony realised it needed one too.

DDR and the power glove came even before the eyetoy, which was entirely different in execution and intention than the wii, so is hardly relevant to modern ideas of motion controlled gaming.

And there is a reason Nintendo games used and new hold on to their sale value while continuing to make and break records their entire existence rather than going for half their value used within 5 months: the overall quality holds up better.

MaxXAttaxX4403d ago

That's your response to rumble? That you'd rather buy a rumble pak than a controller with built-in rumble? Ok.
You're still "sure it was a response" but no facts to back it up? Such as the simultaneous launch dates from both like I gave. I guess that doesn't count, huh.

Sony didn't realize it "needed one too" because Nintendo did it. They did it because of developer and new gameplay demand. And they used two, not just one. A very wise choice considering character moement and camera movement were better controlled this way, than with just two. Later after Sony did it, others followed from then on including Nintendo.

You guys are way too hung up the whole "who did it first".

And what does DDR and the PowerGlove have to do with anything?
I was referring to a remote/wand -like motion control device.
____

@dark-hollow,

Because aside from a few good exclusives, the Wii had the best multiplatform games on the market, right?
A couple of exclusives and the virtual console were the only things keeping me from getting rid of it.
So sales were completely irrelevant to me as a gamer.

+ Show (6) more repliesLast reply 4403d ago
GraveLord4404d ago

We do have estimates.
Anyway 3DS has been out for a year and it already went through its "doom period" which Vita is just entering in the Western Markets.

fear884404d ago

Wow Chris, you better get back to your website to whip up some more doom and gloom to make yourself feel secure.

+ Show (1) more replyLast reply 4403d ago
browngamer414404d ago

I just did some research too..and found out that this article has a 100 percent chance of being full of sh-t.

Moncole4404d ago

The 3DS is always on top, it will be hard to beat

longcat4404d ago

considering that the vita will always be more expensive, i agree that it would be hard for the vita to outsell it.

SuperStrokey11234404d ago

I dont know... seems a bit unlikely at least at this time...

ThatMiamiGuy4404d ago

True, but in all fairness, these are projections for the year 2017.

MurDocINC4404d ago

Yea by then we'll have 4DS and Vita2.

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40°

Farlight 84 New Battle Pass - Advance Tracker, Farlight Coins and More

Farlight 84 will get the V2.2 update, and the test servers for the next versions are up and running. This update will bring multiple good changes and new features to the game. One such new thing is that the game is revamping the Battle Pass.

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farlight84hub.com
100°

PAX East 2024: Warframe Devstream 178 Q&A With Megan Everett - Lords of Gaming

Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!

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lordsofgaming.net
120°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein13h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

CrimsonWing6912h ago

What’s to be unsure of!? Look at the ratio of success to failure!

shinoff218311h ago

Yes. Stop all the live service bs.

jznrpg10h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS1710h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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