90°

Tim Schafer: 'Publishers are scared of new IP'

Publishers are scared of investing in new properties, according to Tim Schafer.

The founder of Double Fine Productions said that it's been a problem as new intellectual properties are his studio's speciality.

"Publishers often don't want to release anything new, I mean they're scared of new IP, and Double Fine specalises in new IP," he said.

"That's always been our challenge, is getting a publisher to invest millions of dollars in something brand new like Brutal Legend."

He said that releasing smaller games through digital services is ideal, as budgets are smaller and publishers are more willing to invest.

Read Full Story >>
digitalspy.co.uk
Stuart57564460d ago

Especially Microsoft.

Devs love a new IP though.

Darth Stewie4460d ago (Edited 4460d ago )

No you mean Nintendo, Microsoft at least had a couple of new IPS this gen.

coolbeans4460d ago (Edited 4460d ago )

Kind of ironic for you to say that when considering every, or almost every, new IP-this gen-from Double Fine has been on the Xbox 360.

Why o why4460d ago

i think you know what he means but the thruth is MS have done better than nintendo in regards to new ips. Nintendo rely on old

Baka-akaB4460d ago (Edited 4460d ago )

MS didnt have a portfolio of ip to begin with , so of course they built them up on both xbox consoles .

And now that they have a safe quantity , do you see them expand much on it ? They've slowed down on it

Pikajew4460d ago

The video they use was f*cken funny.

@Darth Stewie

Nintendo makes a bunch of new IPs but they are not as popular as Mario or Zelda

Stuart57564460d ago

No I meant Microsoft. Halo up to 4, Fable up to 4 (not announced but inevitable) Gears 3, Forza 4, Project Gotham 4. new IP's: Alan Wake, Crackdown, the list gets worse after that, Blue Dragon, Kinectimals.

Sony on the other hand! Wowzers! Only Ratchet & Clank aren't new this gen (of the big ones), they're still announcing new IP's too. The last Of Us for instance.

Noticeably_FAT4460d ago

Are you serious? Aren't we on God Of War 4 now? I personally think Gears Of War is one of the best new IP's this generation. Alan Wake is no slouch either. Crackdown was more of a reboot.

Lost Odyssey was also an amazing game, cant forget the Microsoft published original Mass Effect, which is still my favorite for the actual RPG elements.

It's a bad economy and it's hard to justify spending millions of dollars in a new AAA IP when the chances of it being successful are slim.

Would people still be happy if Sony had to close up shop because they are wasting so much money and not really seeing any profit off these games? Or would you rather have your favorite IP's and maybe a new one here or there?

Believe it or not, companies cant keep pumping out games if they aren't selling.

Rainstorm814460d ago

Crackdown a reboot?? A reboot of what

And BTW many Sony new IPs has sold well over a million, and most sold more than Crackdown and Alan Wake, Its just this NEW perception that every game must do Halo, Gears, GT, or COD numbers.

If publishers werent chasing those numbers we would see more new IPs.....The worst part is many publishers feed money into making the next Halo-Killer or the next COD-killer instead of new unique IPs which could possibly sell better than their clone attempts

IM_KINECTED4460d ago

@Raiinstorm81
Crackdown was a game on the Genesis back in the day. So it was rebooted on the Xbox 360. A true AAA release usually needs to sell 2, 3, 4 million to even break even or to make money.

1 million isn't really as much of a milestone as it used to be, because these companies spend so much in R&D and advertising.

Consider that Homefront didn't even make a profit, same with BulletStorm and LA Noire.

Publishers have to publish what is going to make money. That might be sad, but it's all a business. Maybe one day game companies will get into charity but I don't think it's going to happen.

Alan Wake was one of the most pirated games of all time and the original Crackdown on the Xbox 360 was fantastic, I think it sold around 3 or 4 million. Some of that could be due to the Halo 3 beta included.

Still was a solid entry.

Rainstorm814460d ago

@ Kinected

Crackdown on Genesis and the Crackdown on 360 are the same game thats rather surprising..

But Crackdown one was a pleasant surprise and the Halo 3 beta didnt hurt either... Its CD2 that hurt the series. I havent heard about AW pirating situation but RDR also hurt it in the sales department

And 1 million is still a milestone many games never see.

http://vgsales.wikia.com/wi...

Check out the link its many quotes from publishers on gaming profitability.

Most games only need 1.2 to 1.5 mil on PS3 or 360 to be profitable and many new IPs this gen has reached that

Captain Qwark 94460d ago

MS new ips.....
alan wake
crackdown
lost Odyssey
blue dragon
too human
kinectimals
viva pinata
kameo
ninja blade

just off the top of my head, and while not critically acclaimed, most of those are actually solid underrated titles. esp lost Odyssey which is one of the best games this gen imo.

also sony has a bunch of new ips too, but dont act like ratchet is the only thing returning. for a fanboy your not very good at it.....returning....

god of war 3
ratchet and clank ( 3 titles )
gran turismo
killzone 2 and 3
socom
twisted metal

and those are only the ones published by sony, they have many returning franchises not published by them as well. on that note though, they have also def been creating the most new ips as well. ms stopped around 2009ish and has just been riding its proven franchises since then.

i wouldnt blame either company for not wanting to experiment though, everyone keeps buying the sequels and annual titles and ignoring the new ones, its more our fault then the game companies. if we learned to buy new ips and purchased games more in the 8 range, we may get more triple a games as a result of those 8's getting sequels which could end up being 9's. look at mass effect as a good example, critically anyway, the second cored way higher than the first. ( i liked the first better )

Emilio_Estevez4460d ago

That's funny coming from him. He has a lot to say recently about others while he makes a crap kinect game.

IM_KINECTED4460d ago

What exactly makes it "crap"? Is it because you don't like it, or is it because the game is bad?

Just because you don't like something doesn't make it bad. Different strokes for different folks my friend.

The game is aimed at kids and he made it with his daughter in mind. The game scored very well and you cant really complain about a game made for kids. They are a demographic in gaming as well. Same thing for families.

Emilio_Estevez4460d ago

I can and did complain about a game made for kids. Obviously your completely un-bias as your name implies. It is crap b/c I don't like it, yes. It's called an opinion, that is mine. I could care less about his demographics, what does that have to do with me or you for that matter? I really like Costume Quest and Stacking, so for them to take their time to make that instead of something worthwhile(imo), adds to the crapness of the game. It may score well for children, but not me.

StrongMan4460d ago (Edited 4460d ago )

Your agenda is showing. That Sesame Street game only sold 300k and you imply it's a good thing when earlier you where going on about new IPs not being worth the risk due to poor sales. The so called "core" kinect games sell even worse. Rise of Nightmares, Gunstringer, and Child of Eden ALL tanked in sales with no more than 300k. Devs can't afford to keep wasting money on kinect games that won't sell.

KMCROC544460d ago

@DrStabwounds Opinion's are like assholes we all have one,kids are future consumers & kids have parents that are consumers.

Show all comments (21)
120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

Gamer75413d ago

Would say that if he was talking about Sony ?

S2Killinit413d ago (Edited 413d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop413d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies413d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow1413d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

80°

Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview

"MinnMax's Ben Hanson put together Tim Schafer from Double Fine and Hazelight Studios' Josef Fares to talk about Psychonauts 2, It Takes Two, and designing a great platformer in 2021."

LucasRuinedChildhood854d ago (Edited 854d ago )

This was a great interview. It reminded me a bit of the Devs Play interviews that Double Fine used to do: https://youtu.be/DxUfaZuGQK...

The ramblings of Josef Fares are endlessly entertaining. haha. He basically sounds crazy at the start of every tangent, but by the end of it, it's obvious that he's very talented and really knows what he's talking about.

He has a strong vision for his games - he didn't water down It Takes Two so it could also be played in solo with an AI and lose the need for collaboration, just like people don't want single-player games to be watered down. ​I would like if more studios took Hazelight's approach to game design: huge amounts of gameplay variation with very distinct levels.

I felt a bit bad for Tim because he talked about the struggle of cartoonish-looking games appealing to older gamers ... whereas Josef talked a lot about the high sales of It Takes Two (3.5m now). lol. Psychonauts 2 is fantastic and deserves higher sales and more recognition.

Fist4achin854d ago

If only psychonauts 2 had a physical release on ps.

30°

Tim Schafer on Psychonauts 2, creativity and 20 years of Double Fine

Double Fine founder and video game industry legend Tim Schafer sits down with Indie By Design's 'Gaming: The Podcast' to talk Psychonauts 2, creativity, writing and to look back at over 20 years of providing us games.

Read Full Story >>
indiebydesign.net
Magog952d ago

Hopefully they don't end up like Lionhead.