Ken McKown writes: Since its inception, the SoulCalibur series has been one of my favorites. I still hum the opening music to Soul Edge on a regular basis, and I am one of those insane people that bought all three versions of SoulCalibur II for every exclusive character. The last iteration was, by far, one of the most impressive the series has seen.
The introduction of Create a Soul and the new engine really made SCIV one of the better fighting games of this generation. When SCV was announced I was ecstatic at the progression of the series. To my disappointment though, this chapter in the long-running franchise feels more like a lateral move.
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
KeenGamer: ''Fighting games have had a long history of wild and iconic characters. But for every Scorpion and Chun-Li, there are groups of Bo Rai Cho's and Lizardmen. This list takes a look at five of the worst fighting game characters to ever exist."
"It really just feels like SC Generations or something, there are no truly new styles outside of Ezio and newcomer Z.W.E.I. (by the way, that wolf is truly awesome)"
Well dont forget there is Viola too . Aeon and dampierre can be called new addition , as very few bothered with a psp version . Or the devil jin style .
"the main story protagonists are clones of Sophitia."
This a complain that oddly didnt appear much when there were Sophitia and Cassandra with the same fighting style with variants , and lizardman on top of that .
And now people wanna pretend it should be different for PAtroklos and Phyrra , with both Soph and cass even gone , and lizardman going a different road .
"but more because it felt like it didn’t take any steps forward to advance the series. Everything here feels old-hat and reused. I was expecting more from a series that has defined itself over the years as being progressive."
Except it did reinvent itself through a tremendeous change of speed and pace , one we hadnt seen since SC2 . Or new mechanics that at best would be reminiscent of other games and franchises such as the Soul edge ancestor , or like current journalists love to blindly refer too : SF4 .
Sometimes you have to wonder what it is that blogs or websites truly want , and if they even know it themselves .
They would complain if its too different . So when devs exactly settle for the compromise of old+new , suddenly they want changes .
Once a reviewer has decided so , nothing could ever be done to change his mind , despites multiple gameplay proofs of otherwise .
I respect your opinion , but i think too many yesterday and before are scrapping the barrel to find stuff to throw at the game beyond the Sp beyond subpar , despite a bigger attempt at a sp campaign , except for the games Named mk9 and blazblue ... or characters being sadly missing because of the rushed release
Lol @ the game feeling like there's no advancement to the fighting system, obviously to casual player, all their gonna notice is the most blatant obvious features like the supers.
Ill use SF4 as an example why i dislike fighting game reviews, all their reviewing from the game play is the really basic features, for example focus attacks and ultras, they don't go in depth into the actual gameplay, such as how frame trapping works, fadc, os teching etc. When i see reviewers play these games they just mash and play randomly and brainlessly, watch any SF4, mvc3 or w/e review they just mash, they will play every fighting game EXACTLY the same, they don't take the game seriously like any other game seriously, it's like me playing phoenix wright and not thinking about why i should just submit a certain evidence instead ill just go through trial and error and try submitting every evidence till i find the right evidence to submit that's not playing the game properly, this is how i feel about fighting game reviewers.
90% of fighting game reviews just briefly go over the fighting mechanics, when playing fighting games you have to take your time like for example an RPG you can't just play arcade mode and story mode or w/e to learn how the game is meant to be played or get a feel of the mechanics.
Alot of reviewers praise MK9 for example for its xray moves which are pretty useless in matchs other than finishing since it alot better to save the meter to break combos and bring back fatalities which do nothing for the game its basically just after match taunt that does nothing for the actual gameplay.
I really liked 1UPs review for KOF13 because they got someone who actually plays fighting games and understands the mechanics in fighting games and not just checks what modes and how many modes this fighting game has, when people review COD they don't use story as being a major point of the game they mainly review aspects which people actually play like the multilayer, the mechanics and online, i don't understand why fighting games get subjected to this.
Wait, a 7 out of 10?! You hated the game THAT bad? That's like the worst score you could give it. You know, because there's only 10,9,8, and 7 on the review chart...
The reviewer abviously hates games.
"The introduction of Create a Soul and the new engine really made SCIV one of the better fighting games of this generation."
i just want to point out that creating your character is possible in SC3 It's not an introduction or a new thing in SC4 .