330°

Unity 3.5 Open Beta Now Live

Unity Technologies has announced that the Unity 3.5 open beta is now live and includes a developer preview for the highly anticipated Adobe Flash Player deployment add-on. To celebrate the sneak peek of this add-on, Unity Technologies will be hosting a Flash platform game development contest where contestants can enter their Unity-based Flash titles for the chance to win the $20,000 USD Grand Prize.

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electronictheatre.co.uk
iamtehpwn4487d ago

Personally, I prefer UDK. Unity is a great engine, but the cost to entry is just so high, it's hard for any start up developer to get into.

Sharingan_no_Kakashi4487d ago

Isn't it only like 5000? Me and a team I've been working with have been using the free version for a game but we'll be getting the license soon to put our game on steam. We got a demo up and running in 16 weeks. Not sure if i'm allowed to post this but..

http://www.youtube.com/watc...

iamtehpwn4487d ago

$5000 is a lot, when UDK's start up is free and only $100 when you want to sell. Your game looks pretty interesting. Here's mine with UDK:

http://www.youtube.com/watc...

kevco334487d ago

Have either of you guys played around with XNA at all? Invested a few hours into it. The compiler is brilliant - I made a basic 2D platform game that any modern device could run, and it was litterally one click to convert from 360 format to PC.

Took around 4 mins to build the new version with no input from me.

Sharingan_no_Kakashi4487d ago

$100? Wow lol. And your game looks fun too. How big of a team are you working with?

iamtehpwn4487d ago

Yeah. It's cheap. The only down side to UDK when compared to Unity, is that UDK is PC, Mac and iOS--where as Unity also has Android and now Flash support.

Thank you! That means a lot :D Surprisingly, it's only me. lol. I 3d modelled, designed and programmed everything you see. I've been working on this game for about 7-8 months, and I also plan on heading to Steam like you. ^__^

and I'm also considering an iPhone port of the game.

Sharingan_no_Kakashi4487d ago

Well that's amazing. Wish I could model and animate lol. But yea UDK is pretty nice but if it can't do Android we can't use it. We're starting on steam but we kept our models low poly because we plan on releasing on android as well. And then eventually psn/xbla if people like it. Good luck with your project!

610°

Unity Will Charge Sony, Microsoft, Apple, and Netflix Runtime Fees

Unity Technologies says it will charge Microsoft, Sony, Apple, and Netflix for Unity Engine games included in their subscription services.

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gamerevolution.com
IMissJimRyan212d ago

It's easy to blame Unity and being a cool gamer on internet by saying they are doing the wrong thing. But when Unity started its business model, they innovate allowing people to develop and publish their games for free, without paying for the engine only if the developer starts to making money. I know myself at least five people that started game development because Unity allow them to.

However, the game subscription model came and change all the business landscape for game publishing. Now, selling your game is one of the ways to monetize, not the only one anymore. Unity is not an engine focused on big triple A games. Most developers are small and indie ones. They are the ones most likely to sold their games to subscription services.

What Unity should do? Keep bleeding money on business model made for a landscape that doesn't exist anymore? Ask for a ludicrous price and sell their engine alienating small developers and students? Or ask for those giants selling games and getting a 30% cut or paying little money for games of their subscription?

For me the answer is easy. But to be cool with gamerz we always need to simplistic and made everything a game about good guys and bad guys.

victorMaje212d ago

I have a game made in Unity that I’m removing from the app store by Jan 1, because me paying a fee to Unity every time someone installs my game is just not sustainable.
I read there’s even the concern if someone repeatedly abuses that mechanic & installs-reinstalls the game causing a large amount to have to be paid to Unity. Apparently Unity has no answer to that, wow!

I have another game on the app store made in Godot & guess what, I gladly pay to Godot on Patreon because of all the good the engine has to offer, for free, & using the engine is a breath of fresh air, i.e: by the time I launch Godot try some changes, compile & run, Unity hasn’t launched yet!

Unity had the opportunity over the years to do good by developers but every decision they made was stupider than the previous one, it got them exodus after exodus. Look at the number of devs leaving & going for other game engines.

Do you have any idea how destabilizing this last decision is when it comes to an indie-dev that has a game they’re trying to launch or run.

What about Unreal Engine? Why don’t they implement such anti-dev practices? & guess what Unity is as heavy to launch as UE, but UE is way more professional & in terms of the available toolset & what you can do with it.

It’s almost like Unity are doing it on purpose so they can short their stock in some crazy insider trading scheme.

But I guess I’m one of the cool gamerz.

shadowknight203212d ago (Edited 212d ago )

Loco and Victor you both make valid points and are correct. Unity paying for runtime for specific streaming services should be something they can do, after all that's them charging big streaming services as the facts pointed out by Loco.

And Victor is correct in that they shouldn't charge per download if it's a free game anyway, or if the subscriber or purchaser is downloading the title for a second time after purchase. It should be if its free to play, then IAP percentage should go to Unity in some form. Or if it's pay to own, then the initial purchase should go to them as a percentage.

Sephiroushin212d ago (Edited 212d ago )

Why are you defending a guy that wanted to charge 1$ for reloading guns on a videogame (battlefield)... this guy greediness is just play evil at this point it doesnt even has to do with Unity bleeding, this CEO is just awful and should be thrown out, while youre correct on some things, charging for download is super evil, trolls who are mad for w/e reason at a dev using unity could just make a script for redownloading a game making a small dev go bankrupt.

theindiearmy212d ago

Maybe they should slightly increase the licensing prices of using the engine instead of tacking on a whole new fee that starts an entirely new pricing model. 🤷‍♂️

sadraiden212d ago (Edited 212d ago )

Literally the worst take on this issue I've seen yet. Take the boot out of your throat. You're advocating the destruction of indie devs/publishers because you think that Unity deserves to employ a more predatory business model.

MrBaskerville212d ago (Edited 212d ago )

@VictorMaje
But don't you have to have a million installs anf earnings over 200.000$ before the payments trigger?

Thought the issue was one of trust for the most part. That thet retroactively changed their tos without warning. And that they made an overly complicated system that makes it hard to predict your costs.

Palitera212d ago

@Mr

Yes, that’s one of the main concerns remaining.

Still, economically, they’re almost killing one of the biggest gaming markets (F2P), because the usual margin is not enough to put another 20 cents in (or a very expensive top version, for discounts). You might hate F2P, but the market is huge and important for the growth of companies and professionals.

Also their system to accurately counting installs and avoid counting pirate installs is a full black box, which some sources even claim do not really exist how they are saying it does. Recently they also admitted “two machines = two installs”, so yes, a script kid can generate thousands in fees very quickly for anyone.

In the first and second statements, they were still holding the even worse “reinstall” fee and the webgl fee, which they waived later.

But yes, the damage is done. Unity became open to investors in 2020 and went downhill from there. The trust is completely gone and most of us (dev here) think that, even if they backtrack even more, another backstab is due at any time.

Unity is seen now as a liability for companies.

+ Show (5) more repliesLast reply 212d ago
Profchaos212d ago (Edited 212d ago )

Yeah when Unitys own ceo sells his shares prior to the announcement questions should be asked

https://gamerant.com/unity-...

This smells of insider trading to me but what do I know I'm just a cool gamer on the international apparently.

jznrpg212d ago

2000 shares out of 3.2 million doesn’t make much of case.

--Onilink--212d ago

By regulation, they have to sell shares every now and then (though its always possible they can time certain actions based on when their next batch sale is happening)

Based on the actual % of shares sold by him and some other people, this seems the more likely scenario and the sites reporting it were just looking for clicks by making a more sensationalist story. The CEO for example sold like 0.06% of his shares….

That said, everything else happening is pretty scummy from Unity and I would expect to see some major legal action from Nintendo, Sony, etc

jznrpg212d ago

@Onilink I agree what they are doing is pure shite but the insider trading thing is flimsy as hell.

babadivad212d ago

They are trying SO hard to be the next Flash.

crazyCoconuts213d ago

Ultimately this will all get absorbed by the price we pay as consumers in subscription fees.
Sucks for everyone but Unity.

Sciurus_vulgaris213d ago

Apple, Netflix, Sony and Microsoft are way larger than Unity. They could all likely drop Unity titles from their subscription services without heavy negative impacts.

BrainSyphoned212d ago

And can as easily pass the cost on to us without heavy negative impacts. People complain and stocks drop temporarily until the credit card recurring charge shows up and life goes on as before.

0odama212d ago

Maybe this is part of the reason why there was a price hike that Sony and Microsoft just did to their subscription services.

Zeref212d ago

Lol developers are ditching Unity for their future project. Unity needs developers more than developers need Unity.

crazyCoconuts212d ago

I wonder if the alternatives are any good

Pedantic91212d ago

@crazyCoconuts

My hope is that the devs would rather learn to adapt to a new engine than allow themselves to continue being screwed over by Unity. I do wish the devs affected by this land on their feet but at the same time i would like to see Unity crash and burn for doing this.

Palitera211d ago (Edited 211d ago )

@crazyCoconuts

They are good and will get much better now, and I think much much better things will come out of this in the close future. I'm betting on Godot, which is what the community is heavily leaning to.

The thing is... Unity was a jack of all trades. Unreal is worthless for mobile, for instance.

For small games, Godot, Cocos, Defold, Construct, GameMaker etc.
For medium games, Godot, CocosCreator.
For big games, mostly Unreal.

HollowIchigo25212d ago

even indie devs can drop Unity
Sony/MS/Apple are probably laughing at Unity

JackBNimble212d ago

This will crush indie dev's , which is why you're going to see developers abandon unity .

Becuzisaid212d ago

Ps plus gets hooked up by $20 out of nowhere with zero explanation or extra benefit to us. Coincidence?

crazyCoconuts211d ago (Edited 211d ago )

Based on my own spending patterns I'm guessing they were losing a lot of potential sales based on the overly generous/ too cheap plans they had. That was probably reason enough imo

+ Show (2) more repliesLast reply 211d ago
FalcorMononoke212d ago

What's to stop these companies from barring games developed in Unity to their platforms? If I were them, I would do it in a heartbeat.

Zeref212d ago (Edited 212d ago )

They wouldn't want to remove games like Genshin Impact they're likely going to sue first

dumahim212d ago

The cut of profit they make from Genshin would easily cover any install fees they're on the hook for. Many other games without that monetization built in, not so much.

212d ago
S2Killinit212d ago

Subscription prices were always going to go up. Just like all other subscriptions in history of subscriptions.

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80°

Unity lays off nearly 300

Unity Technologies is laying off 284 people, the company confirmed today. This is the second round of layoffs for Unity in less than a year.

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gamesindustry.biz
UltimateOwnage451d ago

Not surprised considering Riccitiello‘a history.

50°

Uptodown becomes the new member of the Unity Distribution Portal (UDP)

Game developers will be able to publish their games across multiple stores in a more efficient way through a single hub. Uptodown will increase the visibility of video games in countries where it is highly influential such as Brazil, Mexico, the Middle East, Indonesia, Russia, and India, among others.

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blog.en.uptodown.com