Brock from GoozerNation takes a look at the hatred Brink has received, and wonders if it deserves it.
Gamespot : The studio, known for its work on franchises like Wolfenstein and Gears of War, has announced its own original game.
From GI.biz: "When it transpired in 2016 that Splash Damage had been acquired by a Chinese poultry firm, the headline raised more than a few eyebrows.
But it turned out that Leyou had more than one ace up its sleeve. The company already owned a majority stake in Warframe developer Digital Extremes and went to buy 20% of Texas-based studio Certain Affinity the next year."
In this week's episode, Kiaun will discuss Final Fantasy 7 Remake physical release possibly being pushed back, Sony updates us on the Playstation 5's backwards compatibility, we get rumors about Spiderman 2's release date and Splash Damage is working on a Google Stadia exclusive.
Sony updated the ps5 website saying it will still release this year. Could be putting on a face. If it got delayed I'd understand.
If anything if the console does drop this year there will most likely be a supply shortage but if it got pushed to 2021 release I wouldn't mind. I usually wait a year or two when the new consoles drop anyways the bugs are worked out and more games are released. Usually when a new console drops the launch titles can be either good or a pile of shit.
It often feels like I'm on my own because I actually enjoyed the game. Do I think it was a great game? No, it had a lot of problems and faults, but I still enjoyed it. I found it rather ironic that people scream about developers never making anything other than sequels, yet when they finally try to make a new franchise everyone complains about it because they didn't get it exactly right in the first game. I believe Brink is a solid foundation to build from and I think it deserves a sequel to try and realise its potential.
I found a lot of its criticism came from people saying that its shooting wasn't as slick as Call of Duty's, but the point is COD has had eight games to get its shooting just right, Brink has not.
The on thing I think needed to be changed was the level designs. I thought they needed to be more open to take advantage of the movement system as there were a lot of chokepoints on the maps and battles would often just turn into two lines shooting at each other and not moving.
The meatgrinder level design was rough as was the unplayable state of the online and complete lack of lobbies on console, those were the two major things that really hurt the game for me. I was all over this game for more than a year before release, I really liked it at PAX East in the play time I got then I was really let down by the full game. I am still not convinced they didn't purposely and significantly dumb down the AI between March and the game's release because it seemed way worse.
I would still like to see them take another shot and improve the franchise to what it should have been, I think they had a good idea but just executed poory. I really think the game felt rushed/unfinished but that is hard to accept when I know that they were confident at release and had been sitting with the game "finished" for a good window before that.
The one thing I really hope lives on from Brink and people mimic is the movement system. Playing other FPS games and not having the climbing, sprint, and sliding mechanics Brink had makes them feel way less fluid. With the copying/stealing of game mechanic ideas hopefully other devs see how good that system actually was and take that step forward as well. SMART actually worked in a game that largely missed the mark and should be pulled into other games because it is a vast improvement of the "on rollerscates" movement in other FPS games, as far as I am concerned.
Most hated? Not sure.
Most disappointing? Without question.
Most Hated award goes to Duke Nukem.
Most disappointing goes to Dragon Age II.
Modern Warfare 3 seems to be the most hated game of 2011 online, but ironically also the best selling game of 2011.