560°

2011 Salary Report of Game Developers

Curious how much money game developers make? Here is a detailed report of Game Developer Magazine published in 2011 that shows the average salaries of programmers, audio engineers, designers, etc of 2010. Note that this is a report which is published in 2011 but the figures it contains is of 2010 (as 2011 isn't over yet).

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gamerzpedia.com
Hufandpuf4503d ago

Impressive numbers, the game industry is the place to be i guess.

SilentNegotiator4503d ago (Edited 4503d ago )

*De-cringes*

Wow....that's better than I expected. You usually hear bad things. This is some good motivation to keep studying in the field I'm studying! I didn't think design would be so much less than some of the others, though :/ It's more about the passion to me, though.

Still lots of overtime and conditions to consider.

ABizzel14503d ago

I think it's funny that people are surprised by their salaries. I remember this question came up a long time ago, and some ignorant people believed top the Average "Lead" struggled to make $50,000, even though I told them they make $70,000, and I personally know game developers. But people on n4g talk out the @$$ all the time.

ArmrdChaos4503d ago

Yes, but you have to keep in mind that these are salary figures. You really have to look at how much time they actually end up putting into their projects. I am sure that alot of the overtime they have to deal with is uncompensated, so while it looks impressive at first some of the lower end jobs probably make a lot less per hour on the average.

guitarded774502d ago

Yes, it is average salary. I'm currently getting my degree in CS (programming) and I know a lot of programmers (a couple in gaming). Programmers are in high demand, so if they weren't kept happy, they can up and leave to go somewhere like the medical field and make more money with less hours. Many of my programming friends prefer to work outside of gaming so they can live normal 9-5 jobs and we all live outside of Austin where there's plenty of opportunity. I know a few people that work for Blizzard and love it though. They are happy there and the passion for the games keeps them working even when they're at home. Sure, they know they can make more elsewhere, but 100k for a 50-60hr work week isn't anything to frown upon either... especially if you love what you do. Funniest thing is, most everyone I know who works in programming prefers to game on console because they work on computers all the time... and many don't even game that much, coding and logic is enough of a game to them.

TheIneffableBob4503d ago

If you want to develop games, yes. But if you just want to make money, there are easier programming jobs that give you as much or even more money than game programmers.

If you want the big bucks and you're a programming expert (like, you're really, REALLY good at programming), you can go into high-frequency trading (HFT) programming and make hundreds of thousands of dollars a year, *starting*. Get more experience and you can be paid as high as a million a year. It can be an extremely stressful job, though.

superrey194503d ago

The main problem with working in the game industry is the high competition.

Intentions4503d ago

Yeah true.

That's why you aim to work for high profile studios/publisher like Rockstar.

Basically high profile games. which Rockstar manages to do for every game.

kneon4503d ago

Actually I thought they were kind of low, you can make more money as a programmer in other industries.

ATi_Elite4502d ago

make 2 or 3 games and BAM your making 100K a year.

That's good money!

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gotgame19854503d ago

yhea I guess it is I thought abut going to school for it because i started using udk and see how easy it is, I learn
how to do most of every thing without a training video.

Reborn4503d ago

Sure, these may be true in some cases. However, salaries vary with company etc.

Plus, I'd have to consider the environment I'd be working in. (Given what usually pops out of the top places)

Guwapo774503d ago

It's pretty obvious companies need to invest more into the QA department...

maniacmayhem4503d ago

QA departments are usually the entry positions into the industry. And are usually the biggest department in the company.

Guwapo774503d ago (Edited 4503d ago )

They very well could be but the fact remains their QA sections aren't doing that well.

Imagine a well paid and experienced Skyrim QA department.

hay4503d ago (Edited 4503d ago )

@Guwapo77: That wouldn't change a thing. I'm experienced programmer and QA myself. Testers are paid less, there are usually enough of them, but bugs won't fix themselves. I'm pretty sure 90% of those retail Skyrim bugs were "known issues" but there are criteria for fixes.
Some issues might even not surface for even hundred of testers but will for some of the millions of players.
Some might be too much hassle to fix(rewriting much of the code), dangerous(fix might break other things or move project outside the specs), left by lazy coders, or deliberately pushed beyond release date to patch 'cause of deadlines. And managers tend to shit bricks when deadlines are drawing near.

C_Menz4503d ago

Think I chose the wrong career! (Culinary)

dgonza404502d ago

Everyone has to eat, not everybody needs to play videogames :)

In the end, it shouldnt always be about the money, but about your passions

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20°
7.0

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants Review -- Gamerhub UK

Does cowabunga truly say it all?

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40°
7.5

Tales of Kenzera: Zau Review - Spirit Over Substance - Game Informer

Tales of Kenzera: Zau conveys its somber themes with nuance and passion. It's just a shame the gameplay doesn't always match those highs.

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130°

Perfect Dark Reboot To Offer Quality/Performance Mode; Melee Combat Confirmed

Xbox Game Studios, The Initiative and Crystal Dynamics' upcoming reboot of Perfect Dark will offer a Quality and a Performance mode.

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twistedvoxel.com
Lightning7721h ago

I fully expect to see this game at Xbox Showcase this year.

Tacoboto18h ago

Me too.

I expect Hellblade 2 to be the start of a consistent stream of UE5 XGS titles. It's basically their default engine, save for ForzaTech and the proprietary engines in use at Activision and Bethesda.

RaidenBlack23m ago

Really looking forward to seeing the Forzatech based Fable. Playground games has had a great track record with the Horizon series, so lets see.

purple10118h ago

I fully expected to see it released about 3 year ago, but each to their own

Lightning7716h ago(Edited 16h ago)

There's no way it would release in 2021 especially when it was announced at the VGA's 2020.

purple10115h ago

@lightning, that’s when the first trailer was shown, but it was known to be in development much earlier and Xbox fans were tooting it to be released years ago, the initiative studio formed in 2018, and to my knowledge have not released a game

That’s 6 years and all you got is a trailer and some empty promises
Good one from Microsoft, yet again.

Lightning7713h ago(Edited 13h ago)

Such is game development, long developmental cycles is one of the big black eyes of the industry. I don't see you complaining about Wolverine that got announced in 2021, releasing in 2026 and only got one trailer.

purple1015h ago

@ lightning
Nice try but for one, 2021 - 2025 would only be 5 years not 6,

And for two insomniac have developed multiple games or have multiple games in development over that time, and the initiative only have the 1 game to be concerned with

For three, we all know the quality Wolverine will be and although I do hope perfect dark is good, it’s unlikely to be as good as insomniacs proven track record

RaidenBlack0m ago

@purple101
Dude, not all studios are managed equally & perform similarly... stop comparing and undermining people's works. Stop comparing veteran studios with newly created one.
Stop console/studio warring all the time.
Insomniac, capcom, Ubisoft can churn out multiple games year after year, doesn't mean other studios are trash.
There was 5 years gap between Ascension and GoW'18, 6 years between Original Sin II and BG3, 7 years between Max Payne 2 and Alan Wake etc, etc. A lot goes behind the scene. Projects gets redone/ cancelled.
Happens in our work place as well.

+ Show (2) more repliesLast reply 0m ago
jwillj2k415m ago

Can you define “see”? Microsofts notorious for showing CGI movies as substitution for gameplay.

z2g13m ago

Agreed. They know they gotta come out swinging on this one. I’m pretty excited for it. Franchise is near and dear to me.

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Einhander19722h ago

Good thing they got Crystal Dynamics to make it, at least they know how to make a game that has 60 fps.

z2g15m ago

Oh good. That should spare us from 3 months of pointless internet trolling drama

ravens5213m ago

Dope. Just curious. Is this a "Xbox win" or "uggh REMAKE"? Or that only applies to Sony remakes?

SpacedDuck10m ago

Love how Microsoft had this big new flash studio called The Imitative who were going to make this game and then everyone started quitting and they had to outsource it to CD.

Microsoft needs to figure out their crap, too many studios being run poorly.