Future is looking desolate for GSC Game developers, the Ukrainian developer who’s behind the success of PC postapocalyptic shooter series S.T.A.L.K,E.R. This Friday, a rumor sparked up that the founder of GSC and CEO Sergei Grigorovich has decided to shut down the studios due to some personal issues.
Later, that news was declared as false on twitter, later that post denying the closure of the studios was taken off. However, yesterday, an official announcement was made, saying that “We’ll do our best to continue. However, at this moment, nothing is certain”
Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.
Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.
Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.
Give it to 4A GAMES!