Disappointed is the only word that comes to mind when playing Star Wars: The Force Unleashed 2. The story is nothing like that of the original and is shorter. I think its unfair to compare it to the original, since both feel totally different.
For those of you who are not familiar with the series,The Force Unleashed is your basic hack and slash type of game. Think God Of War, but with lightsabers and less shouting.
Other than the graphics, which are amazing but not used well due to the lack of levels, there isn't anything good to say about the game. Maybe I set my hopes to high before launch, or maybe this game really does suck.
The story is cliché and boring. I won't say much, just in case you don't want any spoilers. Basically you play as one of Stakiller's many clones. That is as much as I can say without revealing anything important.
The combat is repetitive. There are only around 5 types of stormtroopers, where in the original there were MUCH more. The boss battles have been done many times before and aren't that challenging to be honest.
The voice acting is decent, except for the awful impersonation of James Earl Jones that is Darth Vader. John Williams score is used well with the games own score to provide an enjoyable experience for your ears.
Levels are linear which isn't a bad thing, but it is when coupled with how repetitive the gameplay is. After your done with the campaign there isn't that much to do, other than looking for lightsaber crystals. There are challenge maps which are pointless considering how awful the combat is.
Overall this an experience you would want to avoid unless your a Star Wars freak.
Delve into "Star Wars: The Force Unleashed II" by LucasArts, released 13 years ago today. Explore its gameplay, narrative, and lasting impact on the saga
Alex S. from Link-Cable writes: "A while ago we counted down the very best video game sequels of all time and so we decided to flip the table and look at the very worst sequels ever made. Now we’re not specifically looking at bad sequels to bad games, that would be boring, instead we’re looking at sequels that took what was present in a good game and completely wrecked it. These 10 games started out by building up our hype to extreme levels only to shatter our dreams and break out hearts once we got our hands on them and so we’re calling these out as the worst sequels ever made."
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Dragon age 2 was not a bad game, just a terrible sequel if that makes any sense. Should have been it's own IP.
Lord of Shadows 2 was one that left me scratching my head because I loved the first one! Red Faction Armageddon was another one that I still wonder why they didn't just give us something more like Guerrilla.
The recent trouble around Visceral's cancelled Star Wars game and Battlefront 2's poor solo outing are part of a trend.
October brought disconcerting news that Electronic Arts had shut down Visceral Games and “pivoted" the design of its unnamed Star Wars project from "a story-based, linear adventure game" to something different altogether. As a result, the games media and gamers alike started questioning whether there's a future for the ambitious, single player centric, story-driven games in the Star Wars canon. The thing is: such games have been a thing of the past for a few years already. Seven years to be exact.
I'm going to have to strongly disagree here.
The article points out that out of the decades of Star Wars games only 12 managed to sell a million copies (or more), which says the brand is tired, spoiled even.
Now on a quick glance it seems that most of those titles are from Gens 5 and 6. So, given the time periods, it would be wise to say that single player titles work better.
Given the industry climate today where 1 million seems to mean nothing, this should mean that EA (and any other developer) needs to take a step back and stop shooting for an actual Star Wars movie's gross with huge budgets, but rather an actual video game that's fun. Focus on the basics: what makes it fun? Would I play this? Is there room for multiplayer?
As much as EA is to blame for the recent disaster of this IP, Disney is just as much to blame too. They're the ones that signed the license over with, as far as I can tell, no research or know how in the gaming industry. Just because the publisher or developer is one the biggest, doesn't mean they know what they're doing.
So, no, no one needs to give up on this single player dream. Certain people just need to focus on something else a little more earthly instead of having their heads in the heavens thinking about only money and not their reputation or the very IP's rep that should have been handled more carefully.
Amy Hennig was working on this game. With what Uncharted 4 was gonna be if she had stayed on it, I am pretty sure that Visceral SW game would have turned out badly with her.
I was aiming for this review to be shoet. There isnt much I can add.....
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