"Some games are great, but very few sustain a consistent greatness for their entirety. Indeed, just think of your favourite game in the world and there is bound to be the odd mission, task or level that really blows. Here’s a run down of ten levels in otherwise good games that really stick out like a sore thumb for being a little sucky."
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
Nailed it with Splinter Cell. The Iraq level was not only a pile of poo, it looks worse than any other level and played terrible. It was as if they needed something to add to the story.
Oh, yeah. That rock tunnel in pokemon. Why do I have to teach my pokemon shit moves just to progress through that tunnel?
Whatever that Gears of War 1 level was, the one where you can't 'go into the dark'. Terrible.
Gears of War 2 - Inside the worm.
It felt like it had been added to cross off certain elements and just to break up the shooting. Bored the crap out of me.
I know he did not list it but it just stands out for me.
To all Gears fans, I like the games but this one level seemed a bit weird to me. Just my opinion.
Outside of Iraq I disagree with this entire list, and the fact that he lists SF4 Seth and not SF2 Bison shows he probably hasn't played games before 2000.