Zelda's and Metroid's embrace of open exploration and tantalizing discovery continues on in From Software's Dark Souls. But From Software may understand what makes Zelda and Metroid such revered classics more than Nintendo does itself.
We love these titles because they let us investigate alien worlds and discover hidden treasure with only our wits to aid us. The seductive embrace of open exploration drives our hearts to push further, dig deeper, and look closer. From Software reminds us how a game can titillate our imagination in ways that other mediums cannot.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."
I actually like backtracking in games like Metroid and Arkham Asylum. Do previously explored areas in Dark Souls get locked out as you progress through the game? I heard you can miss out on many items if you're not thorough in your exploration.
I'm constantly amazed how interconnected the world of Dark Souls is when I find a new shortcut.
"From Software may understand what makes Zelda and Metroid such revered classics more than Nintendo does itself."
Youch!
Funny, I tend to associate Dark Souls with something more along the lines of Wire Mother.
Why does comparing Dark Souls to the colorful fun of Nintendo remind me of the Sirens from Greek mythology?
Probably something about the impending death...