All of which begs the question: since when did the did a game's difficulty become a point of interest? Is it the case that modern games have become too easy? Or maybe, just maybe, we've all grown too soft...?
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Duuro says: "In its current state, I cannot recommend Lawn Mowing Simulator VR to anyone and I will go as far as to say that you should completely avoid this game."
I don't really get this article. He basically ragged on PS3 games to prove that Dark Souls is brutal? Why not talk about PS3 exclusive Demon's Souls? I don't really understand the logic of IGN. Heavy Rain isn't super challenging in the QTEs, but the harder difficulties make it tough under the pressure. Uncharted and GOW3 are very challenging on harder modes. I don't really get you IGN. Always coming off like a bunch of asses.
The person who wrote this piece never challenged a game. Maybe he just played them fast on easy to write about them. I bet if you looked at his PSN profile, there would be no or few platinums. This piece was written for clicks of trolls and shows the typical IGN quality, meaning none.
Developers did when they decided to make their games 'accessible' for the masses for the sake of profitability.
The top story says Dark Souls was beat in 1 hour 26 mins. So is it really that mind blowing hard? Or is it just some gamers are better then other's? Not everyone can have the same level of skill. Find what you enjoy and play for the fun of it.
When gaming went mainstream.