I hate lame video game character run animations. Yes, I'm looking at you Mass Effect 2.

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User Review : StarCraft II: Wings of LIberty

Is it too late to change my GOTY 2010?

In 1998 Blizzard released one of the most important video games in the history of the artform. StarCaft was called the "grandaddy" of RTS games and it certainly went farther than just that. It turned video games into a sport, turned an entire country into its fanbase and catapulted Blizzard into one of the most well-regarded developers in the history of video games. The expectations for Starcraft II were as high as they could get and there is no wonder that Blizzard decided to take even more time than usual to ensure that it met there extremely high expectations. What was the result? Starcraft II is a remarkable achievement. It is as polished a video game as there ever will be with a bold story and high production values. It truly was an honor to play the game and quite a challenge to express how incredible it is into words.

I believe it is necessary that I start by addressing the complaints that people have about SC II. If you check the user reviews at Amazon or Metacritic you will see hundreds of people have lambasted the game. It is not the game itself they have a problem with but some of the innate features that Blizzard decided to include. Check out this customer review for an in depth look at all of the problems that people have http://www.amazon.com/revie... To summarize, firstly, people don't like the fact that you have to be connected to the internet in order to play SC II. If you do not sign up for Battle.net and log in every time you play StarCraft II you will only be able to play single player and you will not be able to earn achievements. The reason Blizzard did this (from what I can tell) was to try to prevent piracy (it didn't work since SC II has been pirated as often as it has been purchased), to enable all achievements, gameplay progress and stats to be recorded immediately into Blizzard's cloud network (this is actually very convenient) and because the game's menu is chock full of news updates and feature that would require an internet connection to view. Now, this doesn't seem completely necessary and it probably isn't, however, I did not have a problem with this and I enjoyed the benefits of having all my save game progress being saved online (as well as on my computer). Other issues include how Blizzard is splitting up the campaign into three games (SC II: Wings of Liberty covers the Terran and the upcoming Heart of the Swarm and Legacy of the Void expansions will continue the story and focus on the Zerg and Protoss, respectively). This was more of an issue before the game released -people thought Blizzard was trying to rip them off with separate campaigns- and people soon saw that the campaign of SC II is even more lengthy (around 29 missions -without a ton of tutorial missions like the first SC-) and more exciting than the original StarCraft. People also complain about the lack of LAN play (but if you need to be connected to the internet to play anyways, there is no purpose for LAN play) and region lock (U.S. players can only play with other U.S. Players). Recently, however, the U.S. has merged with Latin America and this has sparked hope that future mergers will be made. If you can get past these issues (I certainly did) then you will have quite an amazing experience ahead of you.

Campaign: The six years or so that Blizzard had to make Starcraft II really show how they have evolved at their single player experience. They have broken the traditional RTS campaign structure, but in a good way. You won't just be turtling, building up and attacking the enemy base on every mission. Sure, you will often have the option to do this strategy and there are definitely missions that fit this description, but Blizzard has done an excellent job of making each mission feel unique and satisfying. Your objectives for each mission are clear and there are always multiple ways to complete them. Achievements add to the experience here, forcing you to use strategies that you are not comfortable with (attacking the enemy during a defensive mission) and pushing you to think creatively to accomplish them. These are the best video game achievements I have ever seen as they enhance the experience without requiring you do do anything dumb or meaningless. Throughout the campaign you will return to a ship, where Jim Raynor resides along with other rebels whom he has "recruited" throughout the game. Here you will be able to take a break from the hectic missions in order to talk with characters, upgrade your units, explore the universe and hire mercenaries which can be used during the game. These upgrades add another layer of strategy to the game because they can dramatically improve your strategies. However, you are not able to obtain them all. For example, do you want to upgrade your SVCs to train two at a time or upgrade your refineries to harvest vespene gas without SVCs? There are also MANY units and buildings that are exclusive to the single player, some of which can be unlocked with these upgrades. Enjoy these interesting units while you can, because a lot of them (i.e. Firebats) are not available in multiplayer.

Graphics: What can I say about the graphics in StarCraft II: WOL? They're as incredible as you would expect from Blizzard. The landscapes (the most important aspect of RTS graphics) are finely detailed. Unit detail looks as excellent as you would want without providing lag or requiring a super-powerful PC. Best of all, there are plenty of graphics settings to fiddle with that will allow you to get the best performance out of your PC. For people who want to max out the settings,you will get an excellent experience. For people who just want to play the game with the minimum requirements, well, you'll have a blast as well. I played on medium settings and was thoroughly impressed.

Music and Sound: Blizzard is always top notch with their soundtracks. The soundtrack for SC II is incredible and has some very touching songs. One of my favorite is entitled "Fire and Fury" http://www.youtube.com/watc... and was played at an emotional part in the game. I have trouble describing music but I will say that when I hear the songs from the soundtrack I immediately am taken to another galaxy and can picture everything that is happening in the StarCraft universe. It is a very impressive effort on Blizzard's part – which is to be expected. In addition to the soundtrack, you will have access to a jukebox in between missions. There are some hilarious gems here including my favorite, "A Zerg, a Shotgun and You." http://www.youtube.com/watc... These comical, often "country" songs are an excellent reciprocal to the majestic orchestral soundtrack and compliment the game well.

The voice acting for the game is very well done and, as usual for Blizzard, all of the units have interesting, sometimes crazy voices with catching lines. For the cutscenes, all the voice acting is very well done as well and the lips are matched up to the voices near-flawlessly. The sounds of the game are also very fun. You'll get an adrenaline rush when your tanks send off a round of missiles and will feel a shiver crawl up your spine when you hear the embryonic sound of a zerg emerging from its egg.

Controls: StarCraft II has without a doubt created the most solid RTS controls that I have ever used. Blizzard being the perfectionists they are, coupled with the fact that StarCraft is the most most widely played competitive video game in the world means that there was no way that they would have created a game where you cannot do what you want. Anything you would ever want to do in a RTS game you can do. Want to select 200 units at a time (200 is the population cap)? Go ahead. Tired of SVCs getting stuck behind supply depots? You can now collapse the depots into the ground. In every RTS game I have ever played there is some feature that I wish was there. This is not the case with SC II. Shift clicking is alive and well. Hotkeys are available for everything. Pathfinding is top notch and your units have the ability to push through your allies troops as they navigate the terrain with ease – never getting blocked or stopped. Little things like double clicking a building to select all similar buildings -just like you can with units- and being able to customize EVERY single hotkey for every single unit make SC II an absolute joy to play.

Story: I don't give specific details when talking about story in a review. Suffice this to say that the story is as good as every other aspect of Starcraft II. Complex characters, plenty of twists and turns and emotional moments show how much Blizzard has learned from previous stories. I did not have a problem understanding the story throughout the entire game and was left (until the conclusion) with uncertainty about how the central conflict was going to be resolved. This led to an absolutely amazing ending that nearly had me in tears (nearly). The ending isn't necessarily a cliffhanger which proves that Wings of Liberty isn't just a cash in until the expansions arrive. It is a well-rounded story that can be viewed simply as itself.

Multiplayer: It would be an understatement to say that Starcraft is a huge online game. The first game enchanted millions of people around the world and led it being one of the most influential online games ever. Well, the multiplayer is there, it's good and it is balanced to amazingly well. I can picture entire meetings in Blizzard's headquarters where ten people are arguing, calculating and discussing whether or not a flying Terran building should move at 6 or 7 speed. Do you wonder why Blizzard takes so long to release their RTS games? This is why. The game is incredibly balanced, it runs very smoothly. You start out playing five online games to determine what league you will be placed in. Bronze league is for the most inexperienced and it goes all the way up to Diamond League and beyond (but only for pros). You are placed in a different league for 1v1s, 2v2s, 3v3s and 4v4s. FFA is not ranked. You will earn points for winning etc. And can move up with your section of your league (Yes, gold league, for example is broken down into a ton of smaller leagues). You can move up or down in leagues depending mainly on how well you do when you play people from different leagues (which will happen occasionally). There are also "seasons" which last months at a time. After each season everyone has a clean slate and you have an easier opportunity to move up the rankings. I found that most games I played in had an fairly equal balance of skills.

The in-game aspect of multiplayer is as impressive as the single player. The strange choice I found was how many units were cut for the multiplayer. There were taken out apparently because they did not fit the correct balancing act or because Blizzard noticed that they were not used much in the first SC or in the SC II Beta. You get used to the units you have very fast and all of the essentials are available.

Blizzard includes a TON of maps for multiplayer and made it easier for the community to create more. Speaking of creation, you can also create minigames within the editor. There are entire communities of people who focus on playing these user-created games. One example is a game which blends tower defense with RTS. It is an excellent feature that many people will love. Once again Blizzard has created an online juggernaut and their constant support (there have been 19 patches or so at the time of me writing this) show that Blizzard is adamant about supporting the online community.

Collector's Edition: The Collector's Edition of StarCraft II: Wings of Liberty is as carefully and thoroughly crafted as the game itself. It contains a large, hardcover artbook with a sleeve, the soundtrack for the game in a nice, official CD case, a special StarCraft #0 comic book with a plastic covering, a "Behind-the-Scenes" DVD with over an hour of content as well as all of the game's cinematics and in-game cutscenes -complete with director commentary- and a Jim Raynor dog tab USB drive (2GB) which contains the original StarCraft and Brood War expansion. In-game bonuses include a special skin for Thor units (only in multiplayer) and a few avatar icons which combine Diablo, Starcraft and Warcraft characters (my personal choice is the night elf banshee). Finally, several Starcraft II friend trials and World of Warcrafts trials are packed in, as usual for Blizzard. The box itself is awesome and is made of high quality, thick cardboard and has a very clever closing mechanic (you have to see it to understand). It will set you back $100 -maybe more since it is becoming more rare- but I do not regret any penny I spent on it.

Map Editor: I have not tried out the map editor and probably never will. However, I recently watched the "making of" DVD where someone said that the editor is so complete that it is possible to make the next expansion pack with all the available options (including the ability to make cutscenes -not CGI but the in-game scenes-). That sounds really awesome. The editor is also the reason why news maps are being produced on a daily basis as well as minigames (mentioned earlier in the multiplayer section).

Conclusion: Everything about Starcraft II: Wings of Liberty screams "polished, artistic and built for longevity". Simply put, it is one of the best video games ever made. I am once again a Blizzard fan for life, which is good, since we may not see Starcraft III until 2065.

Score
9.8
Graphics
9.8
Sound
9.8
Gameplay
9.7
Fun Factor
9.6
Online
Overall
9.7
PhoenixDevil4600d ago

Totally agree with 'can I change my GOTY' comment I've always been bad at RTS's but I've gotten so into SC2 and think its simply amazing been watching the pros n been slowly getting better at RTS's and am now a Silver league Protoss :D

BiggCMan4600d ago

I might get this game soon. I just bought parts for a new computer that I will be building in a few days, and it should run this game perfectly. Good review though, I look forward to trying it out. Do you need to play the first game though to get into this one?

PhoenixDevil4600d ago

Yh you don't need to have played the first game in order to understand whats going on, I didn't and never really struggled to keep up though there are things mentioned that happened before things are explained well enough so that you know whats going on and understand why the characters are doing what

My laptop is, strictly speaking, unusable for games I dnt have a dedicated graphics card and have to play on the lowest settings but its playable so pretty much any system will b able to play it, and yes the review is good forgot to mention that in my first comment :P

coolbeans4600d ago

Everyone has the right to change their opinion for which game is GOTY of year X. Since gamers have a budget, it seems reasonable to expect they won't pick up every amazing game that was released that year. Very detailed review.

iamgoatman4597d ago

Still haven't got round to getting this, it's still too pricey for my tastes especially with how packed the rest of this year is. Every time I have a free moment and go back to catch up on last years back log it seems the game goes back up in price, not paying £35 for a game thats a year old. I was half a decade late with the first SC, probably won't wait that long for SC2 though.

Had quite a bit of fun with the demo though, even though it's just terran vs terran on a couple of pretty dull maps.

PhoenixDevil4597d ago

yh the price was a bit of a sting, i actually picked it up a few months ago at £42 but not something i regret at all, the thing was that i didnt have that many games to play, I'm looking at getting 4 new games before the year is out so I dnt kno how much time I'll have for it let alone if your new to it where some time is needed to really get build orders down n things, may be better to wait tho if you have experience with brood war then you may pick it up quicker than I did (total RTS noob)

The game is very good fun though chances are you will keep going back to it when you have it, especially if you keep up with tournaments watching the pros always gets me thinking about trying new stuff

Shadowaste4585d ago (Edited 4585d ago )

Starcraft 2;

best game made in the last ten years EASILY!

60°

“GG, Gratz”: Starcraft II Wings Of Liberty 10th Anniversary

Love, betrayal, and insectoid alien thingies that infest you until you beg for death—StarCraft has everything that gives lasting power to any space opera. Since Blizzard’s seminal real-time strategy game debuted in 1998, it has spawned an intense cult following, launched a reinvention of the global esports scene, and redefined the RTS genre all at the same time. Ten years after the sequel, TechRaptor takes a look at the legacy StarCraft II has forged.

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techraptor.net
kreate1364d ago

i think these articles are misleading. wings of liberty is literally dead. so is heart of the swarm. Blizzard moved everything over to Legacy of the Void. if someone can let me know how to play wings of liberty or HOTS, let me know.

90°

Top 10 Games Turning 10 in 2020

Alex S. from Link-Cable writes: "as the calendar changes from 2019 to 2020 let’s take a walk down memory lane, to look at the start of the decade rather than dwell on the end of it."

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link-cable.com
90°

The 10 Most Influential Real-Time Strategy Games of All Time

VGChartz's Taneli Palola: "I recently completed an article series about the history of real-time strategy, and going through so many different games that have shaped the face of the genre over the last 30 years got me thinking. Which real-time strategy titles are the ones that have had the greatest influence on the genre's development throughout its history? What you're reading now is my answer to that particular question."

Read Full Story >>
vgchartz.com
william_cade1745d ago

I used to love Command and Conquer

Fist4achin1745d ago

Good memories. I think theres a Dune game in the works.