740°

is Sony moving away from the old XMB UI?

looks like Sony is moving away from the XMB UI in it's newer products, noticeably missing from the PlayStation Vita & Sony's New STR-DA5700ES and STR-DA3700ES AV Receivers that ships in November with the "activity based UI" that's said to be easier to use than the XMB (XrossMediaBar), could we be seeing the new activity based UI in a future FW update for the PS3?

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engadget.com
KingSlayer4604d ago (Edited 4604d ago )

Very nice interface, but the XMB is pretty damned fast/easy to navigate. I wouldn't be shocked if they updated the PS3 to the new UI.

EDIT: @xX-StolenSoul-Xx
I do. It's still fast.

xX-StolenSoul-Xx4604d ago

fast? i think you may be a little wrong their. Try opening the Xmb While ingame or messaging a friend while ingame, it could take painfully long.

JoGam4604d ago

He never spoke about ingame. But normally the XMB is fast as hell.

4604d ago
RememberThe3574604d ago (Edited 4604d ago )

"so you judge the speed of xmb when your idle with no game running? how convenient."

Ummm yeah. We're talking about easy of use. The delay during gameplay is a memory issue not an interface issue. The XMB is simple and easy to use and fast.

IMO That UI just seems flat and lame. The XMB concept is the best we've seen, at this point it just needs a face lift.

xAlmostPro4604d ago

The XMB is only really slow while in game if the game uses resources poorly :)

Disccordia4604d ago

Its nothing to do with the game it's the ps3 split memory.

A new interface is a must IMO. The current one was never designed to have trophies hence the reason why you have to sync them. And it was never designed to run in game.

I expect an update to concede with vita

JBaby3434604d ago

They can update the XMB but I hope they don't do away with it. It's very simple and easy to use. Any in-game delay is not a fault of the XMB itself. As an interface it is very user-friendly. They just need to tweak it a little for faster in game loading.

GrieverSoul4604d ago (Edited 4604d ago )

Try sending a message via ingame menu on the Xbox360. Its still a pain. Its not as slow as the Ps3 but its still noticeable how slow its gets while ingame.

People here that dont own the two consoles are full of $&#%! They spit the bad things they read about and make them 10 times worse than they actually are.

Corax4604d ago (Edited 4604d ago )

@Disccordia actually the XMB was designed to run in game if i can find the vid its with a big muscular guy moving a box if your talking about the trophies being in game they dont show up unless you compare them with another friend

Best thing i love about the XMB is that it's not filled with ads everywhere unless i make it my theme

Dark_king4603d ago

@Corax nope the XMB was not intended to run in game.We did not have access to the XMB in game at first.

ziggurcat4603d ago

@ disccordia:

actually, it has everything to do with the game.

a slow in-game XMB means that the devs did a poor job at optimizing their game.

+ Show (7) more repliesLast reply 4603d ago
dark-hollow4604d ago

Xmb is not bad, but it's old right now and I think we need a new fresh UI with the ps4.

Thatguy-3104604d ago

Hopefully they do change it....to me it feels quite outdated...and when I mean change I'm not talking about adding new icons -_-

itsralf4603d ago

I agree. I was already tired of the XMB before I even got my first PS3 when they released the 40gb model. I had 2 PSP's before I got my PS3. Sooo, nothing new in quite a while.

sikbeta4604d ago

Read it on GAF, don't like it, lame icons, they don't need to scrap XMB, just make it better with more customization and it'll perfect...

Gray-Fox-Type04604d ago

pretty nice PS3 XMB needs a update really badly.

theonlylolking4604d ago

You dumb peeps. The XMB is fast EXCEPT in-game.

shanghaikid4603d ago

That's not a nice interface imo...

FACTUAL evidence4603d ago

If this did become the new UI, hopefully the ps3 will be able to use X game chat from it, being as it can't do it with the xmb.

The Great Melon4603d ago (Edited 4603d ago )

While it may not be slow, it becomes cumbersome to use with a lot of files. Then again I may be jaded after using a pc a lot and just search to find everything.

Read?!? pshh I use find/grep.

+ Show (6) more repliesLast reply 4603d ago
xX-StolenSoul-Xx4604d ago

I really want a overhall but i also don't want all the Current themes to not work on the new Ui. Especially the themes that people been hard at work on @ http://www.ps3-themes.com/
so many themes their and it would be sad to see them die.

jerethdagryphon4604d ago

the xmb and the duel shock controller are both emmy winning designs, i dont know abot changing it i love it as it is

dark-hollow4604d ago

The iPhone designs are award winning too, but people got bored from the same design, hence came the iPhone 4.

so Sony may outdone themselves and create new UI while maintaining the ease of use and responsiveness.

thespaz4604d ago

False, the iPhone has sported the same user interface since launch of the original iPhone and they haven't changed it yet.

djsandman4604d ago (Edited 4604d ago )

Emmy winning lol, even though most people including myself agree the ergonomic design of the Xbox controller is light-years better in terms of build quality, comfort and precision. My system's of choice have been PS1, PS2, and now Xbox 360. Its very difficult for me to buy a game on the PS3 over the Xbox for that reason. After getting used to the Xbox controller there is no comparison.. It's become difficult to even pick up the PS3 controller, it definitely feels like it was from the mid 90's. Which is kinda sad.. If they implemented it again, I doubt I'll bother picking up the next PS out of principle.

jerethdagryphon4604d ago

for a start it was the original one that won
2ndly

heres links to the event it was the 2007

or 58th

http://www.emmyonline.org/e...

djsandman4603d ago

I didn't deny it got an emmy. I laughed considering how bad the controller is.

suicidalblues4603d ago (Edited 4603d ago )

@dj

So you liked the ps2 controller but hate the ps3 controller? You're fanboy logic seems flawed.

STONEY44603d ago

I personally can't stand the Xbox controller. Shooting with the long triggers, the fact that almost every Xbox game has the triggers for shooting by default (I prefer L1 and R1, triggers for secondary and grenades), the big size of it (and I have big hands), and the analogue stick positions have always felt weird to me.

Neither is better. It's just a matter of preference. I also think the XMB is simpler and easier to navigate than the Dashboard. It's like the iOS interface vs the Android. It's preference.

Hatmantc4603d ago

@dj i can't stand the 360 controller.. hate the triggers they feel cheap to me, and the off set stick make my hands hurt.. but thats all personal preference

+ Show (2) more repliesLast reply 4603d ago
NukaCola4604d ago

I would like the XMB to be the pop up menu like how the 360 kept a smaller verison of LIVe's old menu as a pop up quick menu, but I think they need a tune up. They still could have dynamic themes, and even use them as screen savers, but I would like an updated interface. Something to compliment the awesome Vita Interface perhaps.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies12d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken11d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga11d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken11d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6411d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long11d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197211d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic11d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 11d ago
DivineHand12511d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91311d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer11d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit11d ago (Edited 11d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91311d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit11d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 11d ago
Christopher11d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6911d ago (Edited 11d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit11d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal11d ago (Edited 11d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher11d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken11d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197211d ago (Edited 11d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic11d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2311d ago

Correction, they have no issue playing good live service games

shinoff218311d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit11d ago (Edited 11d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder11d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts11d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades17d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken17d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades17d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken17d ago (Edited 17d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii17d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit19d ago

Big victory for Sony. And a long time coming.

DarXyde19d ago (Edited 19d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

19d ago
Profchaos19d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9519d ago

Patents suck. Most of them are complete garbage.

Knightofelemia19d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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