230°

Halo different because “it doesn’t make itself easier if you suck”

The Halo series is “fundamentally different” to other shooters because of the way it responds to the player, says former Bungie dev – but it’s not “magical dynamic difficulty” that gives the game’s combat its unique feel.

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beefjack.com
Minartis4665d ago

I like Halo , the gameplay feels 'open', it's like each time you replay a level different things happen.

The enemies are smart,+ unpredictable, and they're quite happy to use even your own weapons and vehicles against you.

Most other FPS's I've played, the bad guys are in the exact same spot and pretty much do the exact same thing every time..... which gets old real fast.

And the online and forge features are excellent! So yeah, I like Halo!

......I'm gonna go play Reach again, lol

bozebo4665d ago (Edited 4665d ago )

Trueness ^.

mastiffchild4665d ago

I like Halo too-not AS much as I did but it's undeniably one of the great shooters of today. that said, I don't totally agree with what's said in the interview about the SP difficulty and AI.

To me Halo just does things ONE way and that doesn't make it any better or worse than another good shooter that does things a bit differently. Horses for courses and I just don't ever buy that there's just one way of doing things well-sure, Halo's a great series and does what it does really well but it's NOT the only way to make a great shooter and this implies it's on it's own when it's not.

bozebo4665d ago (Edited 4665d ago )

It has better AI than the other shooters...

Take CoD for example, where all the AI do is continually spam infinite grenades at you (just like the multiplayer).

And Crysis, where the AI stand about and maby shoot at you a little bit, standing still, before eventually dieing after the 300th headshot on them.

And operation flashpoint where the AI get stuck in walls or simply stand still and "crash".

Or Mass Effect, where the AI block you into a corner and won't move, or they get stuck in a wall somewhere (though this happens to the player too in that buggy mess). Or infact any other unreal engine game - the AI are either taking cover or moving to cover, and shoot at exact intervals apart. Or if the game doesn't have cover they just come running at you (Bioshock).

Infact Time Splitters and Perfect Dark had far better AI than most of these, far newer, games.

Seriously, Halo has the best AI I have ever seen in a shooter.

Jinxstar4665d ago (Edited 4665d ago )

Enemy AI is good. However friendly AI can be down right horrid. Try getting in a turret on a warthog and see what the driver does...

Solidus187-SCMilk4665d ago

LOL, in crysis 2 the enemies couldnt even walk up stairs. The were coming toward me shooting, so I waited at the top of a total of like 8 stairs but they never came to get me. I went to look for them and found 4 of them clumped up at the bottom of the stairs just standing there.

+ Show (1) more replyLast reply 4665d ago
RedDead4665d ago (Edited 4665d ago )

Yeah agreed, this is always why I like Halo's campaigns. THe enemies generally start in the same place but every single time it's different, they move somewhere else and all that lark. It eels open while it's still linear

Also, N4geeks down there, that's bullshit, what actually happens is you retreat, and the enemies try to recover what they lost. Unless it's grunts who generally shit themselves of anything. Either they're scared or suicidal.

news4geeks4665d ago (Edited 4665d ago )

“if your shields go down and you run for cover, it backs off and lets you catch your breath. In most games, if you hide behind cover the AI comes around the corner and roots you out, but the enemies in Halo won’t usually do that.”

lol what a cop-out for poor AI. I remember I used to always exploit that in Halo CE whilst thinking, "these enemies are so dumb".

@BeaArthur - that's a logical fallacy and you know it.

BeaArthur4665d ago ShowReplies(6)
The Meerkat4665d ago (Edited 4665d ago )

News4geeks either never played Halo or only ever played it on easy.

lastdual4665d ago (Edited 4665d ago )

I've always enjoyed the dynamic AI in the Halo games. Some of my most memorable firefights were against Elites, who could really surprise you with their tactics sometimes.

However, one thing they don't mention in the article is what I'd call the "energy shield effect".

In a game like CoD, the enemies die so fast that even if they had decent AI, you wouldn't notice it. As soon as they're in your sights, they're dead. Thanks to energy shields, major foes in Halo are more likely to live long enough to actually show off what their AI can do (plus their tactics change depending on whether their shields are popped or not, etc. - more room for different behaviors).

Simco8764665d ago

Halo doesn't make itsel.....zzzZZzzzz

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90°

Destiny 2: The Final Shape Developer Gameplay Preview

Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."

InUrFoxHole12d ago

What is this she/her, he/him bs?

60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
140°

Bungie Replaces Marathon Director Amid Leadership Shakeup, Fears of Layoffs

Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.

Kaii33d ago

Layoffs should be hitting the incompetent management at this point.

Profchaos33d ago

Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.

I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream

Rynxie33d ago (Edited 33d ago )

Are you serious? Do you just talk out of your arse naturally, or did it take years of being a POS?

Profchaos33d ago

You normally get so offended by internet comments or did it take years of being soft

purple10133d ago (Edited 33d ago )

Yes I see your point mate, someone clearly didn’t read the article.

Specifically the bit:

“Notably, multiple sources at the time and since have shared that Sony has largely left the studio to sort out its own troubles and was not responsible for the layoffs, with CEO Pete Parsons taking responsibility.“

He’s just spouting nonsense

Huey_My_D_Long33d ago

lol what so fucking hilarious is that you called him out so bad he projected him being offended onto you.

Its been well documented that Bungie's management has been more responsible for their shortfalls, even mentioned in said article that we are commenting on.

Its ok, just admit you didn't read the article.

MIDGETonSTILTS1733d ago

Arrowhead Studios will be Sony’s GaaS consult now.

Gameseeker_Frampt33d ago

I like how for some, it is never Bungie's fault. Microsoft, Activision, and now Sony - it is everyone else who is pushing Bungie to make all these bad decisions.

-Foxtrot33d ago

Thrown under the bus?

Are you joking? This is all Bungie, we all thought it was 100% Activision but it's clear the higher ups at Bungie don't have a clue how to run the studio and are more bothered about saving their own skin and the money that they rake in.

Sony gave them an extra $1.2 Billion to make sure that employees didn't leave and they didn't have to cut anyones jobs. Where did that money go because Bungie still cut peoples jobs and I bet you the higher management still kept a hold of their big fact paychecks and bonuses.

Sony invested poorly in this and the best thing they can do now is throw the old Bungie management out and take hold of the studio fully.

MIDGETonSTILTS1733d ago

Don’t throw the baby out with the bath water. Somebody at Bungie is the golden goose making great shooting mechanics, and the rest need to justify their paychecks.

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Fearmonkey33d ago

This studio has had three owners and its never worked well with any of them....Management has issues

ChasterMies33d ago (Edited 33d ago )

Worked very well for Microsoft. Microsoft’s mistake was letting Bungie go.

Fearmonkey32d ago

it worked so well with MS that they so wanted to be away from them they bought the company back. Only to do it again with activision-blizzard, and then sold to Sony...Sony shouldn't have bought them...Bungie hasnt been the same for a long time..