Reggie Fils-Aime met with SF Gate reporters and editors to discuss Nintendo, the status of the gaming industry, short supply of the Wii, and the future of consoles.
SFGate: When you look at what other platforms are doing, is there a game that you say, "I wish we had that game. This might be a very interesting game on the Wii."
Reggie Fils-Aime: I've been very intrigued with LittleBigPlanet (from Sony). I don't know that it belongs on their platform. Microsoft has done well. There are a range of first-person shooter type games that are all very well done that could all do quite well on a Nintendo platform. Certainly, the Halo trilogy - anyone who would look at that and say, "No, I think we could live without it," probably doesn't think real long about this industry. Even games like BioShock. I thought that was tremendously well done. The writing was tremendously clever. I would love to see more of that type of content in the industry overall that actually makes people think a little bit.
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
thank god those games are not on the Wii..
He doesn't think LBP belongs on the PS3 platform...that makes absolutely zero sense.
im confused by his LBP remark, sony DO own the right to that game, their producing it arent they?
oh well, still its always nice to see some one give props to a competitor for a job well done!
aint he the one who bashed halo 3, and no hes sayin that
As Sidar said he thinks LBP isn't really marketed towards the PS3 format. Much like Viva for 360. Unless marketed right it'll just be swept under the rug. Plus he's saying he likes it so he's not bashing it. Those games would not be ruined on the Wii contrary to what the first posters believes. The only way a game can be ruined is if it doesn't come out at all.