GR - "Graphics have come a long way since the early days of gaming. Here we take a trip down memory lane to see how graphics have evolved over the past 20 years."
"The Montreal-based (Canada) indie games developer Blindspot Games (the indie studio founded by veteran developers from online tactical multiplayer titles like Blood Bowl and Tom Clancy’s Rainbow Six Siege) today announced with great excitement and happiness that their turn-based sci-fi strategy game "The Hexadome: Aristeia Showdown", is coming to PC via Steam in 2024." - Jonas Ek, TGG.
"The Seattle-based (Washington, the US) indie games developer Spiderweb Software, are today very happy and excited to announce that their open-world CRPG “Geneforge 2: Infestation”), is now available for PC (Windows and MAC) via Steam, with an iPad version coming in the near future." - Jonas Ek, TGG.
"The Jyväskylä-based (Finland) indie games developer Act Normal Games today announced with great happiness and excitement that their post-apocalyptic adventure "Rauniot", is coming to PC via Steam." - Jonas Ek, TGG.
It's come a long way.
Starfox on SNES back in the day looked awesome...then came Starfox 64 and that game blew my mind.
That escalated quickly
I'd replace MGS 4 with GTA 4, I think the open world environment and the characters in-game were animated better.
I still think the character models in MGS4 look more realistic than the latest video games on the market. All the other games truly excel in backgrounds over character models.