100°

Fun or Work? The perils of tying collectibles to achievements

Is challenging an obsessive group of fans to gather hundreds of nondescript collectibles gameplay or work?

Gungnir4766d ago

It feels more like work sometimes, but once I start, I usually feel compelled to see it to completion.

Solid_Snake-4766d ago

batman arkham asylum: riddlers challenges/fable 2 gargoils/fable 3 gnomes were never a chore as i really enjoyed collecting them.
some games are work but most arnt.

jriquelme_paraguay4766d ago

i think is the stupidiest thing in the world...

Quagmire4766d ago

no, the word "stupidiest" is...

YodaCracker4766d ago (Edited 4766d ago )

Some are fun like Crackdown's 500 agility orbs but others are downright ridiculous, like Mafia II's 159 wanted posters. If you have to collect that many things, you should at the very least get some kind of reward for it, other than a stinking achievement/trophy. In Crackdown, you are essentially leveling yourself up with every orb.

Active Reload4766d ago

If it's based on Crackdown...fun.

BlackTar1874766d ago

Crackdown 2 got really tiresome for me on collecting orbs. The 1st i loved it.

YodaCracker4766d ago (Edited 4766d ago )

Crackdown 2 actually made it a little easier to collect the orbs. The map was split up into districts and you could see how many orbs you still needed in each area. It also marked the location of every orb that you had already collected, so it was much easier to use a cheat map to find the ones you were missing.

I can still remember in the first Crackdown when I found my 500th orb. I'd had 499 for days and it was so satisfying when I spotted that green glow in the distance. And I did not use a guide for that either, so it was a much bigger accomplishment for me. It's a shame that Crackdown 2 was such a big letdown from the first game.

BlackTar1874766d ago (Edited 4766d ago )

Yea crackdown 2 was a huge let down. I don't remember if i got 1000 points on crackdown 1 or not. I agree with it being easier for the 2nd one but the game was not as fun so maybe that's it it was a task for me compared to part of the great experience part 1 was.

bwazy4766d ago

I used to think I was the shit when I platinumed a trophy/ 1k/1k gamerscore... Then I realized how time consuming and pointless it truely was. Even if they gave rewards it absolutely means NOTHING.

FunAndGun4766d ago

Some could argue that playing games in general is a waste of time and means absolutely NOTHING.

70°

The Best Heavy Metal Games Out There

Prepare to headbang your way into glory with these metal-infused games. You'll find yourself flipping your hair in pure excitement.

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altarofgaming.com
80°

Humble Day of the Devs Bundle has Psychonauts, Brutal Legend, Broken Age, and more

The Humble Day of the Devs Bundle 2022 just launched. It includes sixteen items including Psychonauts, Brutal Legend, Broken Age, and more.

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gamefreaks365.com
70°

Brutal Legend: When Jack Black Was in a Video Game

The world of Brutal Legend looks like something a 14 year-old metal head would draw on their notebook while not paying attention.

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vibethenook.com
SinisterMister750d ago

This game...holy heck. Makes me feel old.

gamer7804750d ago

I loved that game. Unlocked every song

MadLad750d ago

Liked the aesthetic, tone, humor, and action combat.
Didn't care for the RTS elements.

Never cared to finish it.

porkChop750d ago

Yeah they marketed the game like it was a Heavy Metal GTA-ish adventure. And at the beginning of the game that's what it was. The game fell apart when the half-baked RTS stuff came in. I'd be interested in a reboot or sequel, but just go full action adventure and ditch the RTS. There really is something there with the Heavy Metal theme.

Ryushaa750d ago

I feel you. I just hacked the game to have infinite life/RTS resources

Inverno750d ago

PS360 gen was special, then again it was still the mid 2000s. Everything went to shite in the teens

mastershredder750d ago

I think that was the breaker for Doublefine's creative ambitions and their mixing of genres (which was getting kinda stale). It was a nice to look at but it was more of a tribute to the many things Tim loves, was influenced by and has great admiration for....but the forced RTS stuff was like a drinking buddy's "great idea" that never should have come to light. The game seemed a lot more vast, but it ended pretty quickly too. And Jack Black. As much as I don't care for him as an actor (annoying and requires constant attention), this was absolutely made with him in mind and it worked. I mean come on, Tenacious D? For as Metal as this game was trying to be, even comically, it did little more than meow.