170°

Rumor: new maximum graphics for Crysis 2 PC

Did Crytech deliberately gimp the PC version of Crysis 2 , by withholding the rumored maximum extreme setting from the PC version?

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gamertechtv.com
Masterchef20074769d ago

LOL this is just 2 funny. Do people really expect Crytek to add an extra detail setting via a patch? I can understand DX11 but the extra detail setting should have been available from the start. Looks like PC owners are just ticked that the game doesnt look as good as they were expecting it 2. From what i have seen it looks much better on the PC than the 360 and PS3 versions so i dont know what the fuss is all about.

RedDead4769d ago

The fuss is that Crysis 1 looks better. Why does a sequel with newer and way more powerful hardware to work on look worse than the first one? Even though it was promised the Pc version wouldn't take a hit due to consoles?

Look I don't care personally but I can see where they're coming from.

Masterchef20074769d ago

Theres some parts of Crysis 1 that look worse than the second. Like for example the character models were horrid in the first one. I mean seriously the game looks and plays great on the PC so they should be happy for that.

theonlylolking4769d ago

The mods in crysis 1 look better than crysis 2 but the actual game crysis 1 does not look better.

nickjkl4769d ago (Edited 4769d ago )

wait are we saying it looks worse as in

like omg it looks horribley worse than the first one or are we talking

like console fanboy of recent multiplat games of hahaha your missing a shadow right here so my gme is better

B1663r4769d ago

Well the main thing from dx11 is displacement maps. If there were no displacement maps generated while the game was being created there really is no reason to use dx11.

Also from the Kotaku video yesterday, the game is already almost photorealistic...

Personally, I think C2 does look better than C1, they have chosen a better more realistic color gamut.

BlackKnight4769d ago

DX11 is about tessellation, not displacement maps. Displacement maps (parrallax mapping) was in Crysis 1.

Even Splinter cell Chaos Theory on Xbox and PC used displacement maps.

distorted_reality4769d ago

I think PC owners are mainly annoyed at the lack of configuration options when the game was released, well that's partly why i'm annoyed in any case. The DX11 implementation is a minor annoyance personally.

I think the game looks ok, but not as good as I was expecting, not as big a leap as Crysis was, and not as impressive as say Metro is right now. When going through some of the interior parts of the game, especially the sewers and subways, it looks like there have been definite shortcuts made.

There's huge room for improvement in my books. I'm not playing the game any more until certain issues get resolved (although to be fair not all the problems are things that Crytek can fix, like the flickering crossfire issue).

paintsville4769d ago (Edited 4769d ago )

This game would've looked much better if Crytek hadn't of had to dumb it down to fit in a certain console's tiny 256 meg of video RAM. Yeah, yeah it's got 512 meg TOTAL but only 256 for video. If they'd been solely developing for PC and a certain console that has an advanced UNIFIED RAM architecture it'd been much better. But when you have to program for the lowest common denominator (256 video RAM) it's tough. Over all I think that Crytek pulled off a technical feat with this game but at the same time it's true that the PC and xbox could've been much better had it not been for trying not to make such a difference in the graphics on a certain 256 video ram limited console with bottle necked GPU.

BeastlyRig4769d ago

Imagine Uncharted 2 looking better than Uncharted 3!! & stripping away new tech to use older tech in the new version!

That's what the fuss is about!

From dx 10 to dx9 is a fail!

+ Show (1) more replyLast reply 4769d ago
kevnb4769d ago

That would just be dx11. its not ready yet, honestly.im glad they didnt delay for dx11.

godzookie4769d ago

Microsoft paid off Crytek to delay the full amazingness of the PC Crysis 2 vs xbox

Sidewinder-4769d ago

I'd rather they fixed the game first before they bother with DX11.

But in the end, it should have been there from the start.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1385d ago (Edited 1385d ago )

Just in time for those that got the month trial.

DrDeath1385d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1769d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071769d ago (Edited 1769d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141768d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1768d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1768d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1768d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1768d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1763d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com