SquareGo writes:
"It was just the other day, as I finished Liberty City Stories, that I had an epiphany. Since GTA was released in 1997, narratively speaking, we've pretty much been playing exactly the same game time and time again."
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
Of course its still relevant, however nowadays it has a lot more competition than it did back in the PS2 days, mainly being Saints Row, Just Cause, etc. who've both showed that non GTA open world games can be hella fun too.
You fuckin kiddin me? GTA is a juggernaut franchise.
WTF? GTA is VIDEOGAMES, you don't feel it because there are no announcements, wait 'til it's coming and the whole world will be turned under its feet, GTA is the most important franchise, that important, that even in dormant state it has the media talking and wishing about it.
"Is Grand Theft Auto even relevant anymore?"
Are you joking? Have you no idea of what GTA has done to mainstream gaming?
I've never beat a single one. In fact, I think they kind of suck.