40°

Top 10 Games That Should Have Been Finished

GamerNode's Anthony LaBella writes: With the countless number of great games released every year, sometimes it can be easy to forget what could have been. Every now and then, though, a promising game will go through development hell and end up being canceled, disappointing those who were eagerly awaiting that game's release. Not all of the entries on this list have been officially canned, but their status at least remains in limbo. Not all hope is lost on these titles, though. Duke Nukem Forever has showed us that keeping hope alive can still pay off.

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gamernode.com
Murpho4781d ago

Good list. Though I'm pretty sure Beyond Good and Evil 2 is in development. Last I checked it was just going to take a long, long time for it to get finished. The release of Beyond Good and Evil HD was probably a means rebuild interest for a sequel reveal.

italianbreadman4781d ago

Earthbound 64 is my #1 from that list

greggaliffa4781d ago

Agreed. I thought after they released Super Smash Bros. with Ness they would definitely bring out something.

italianbreadman4777d ago

SOMETHING. Yeah, a Japanese-only sequel on GBA. :-(

130°

15 Biggest Unresolved Video Game Cliffhangers We May Never Get Answers To

Cultured Vultures: These 15 unresolved video cliffhangers could be solved in the future, though if we’re really honest with ourselves, we all know there’s no chance in hell of that happening.

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culturedvultures.com
Fluke_Skywalker68d ago (Edited 68d ago )

Never say never, I really didn't expect to ever see Space Marine 2 and 12 years later its almost here.
So there is still hope for all these games.

Chocoburger68d ago

I've completed 5 of the games on the list, but the author forgot to include Advent Rising. It was supposed to be a trilogy, but it bombed hard, and the two sequels never got made. It was Mass Effect, a console generation before Mass Effect.

The game is buggy and unpolished, it needed a few more months of development, but the potential was there. At the end of the game, you have all these super abilities, I remember the stomp attack that created a shockwave being especially powerful.

shinoff218368d ago

I personally think days gone will recieve some sort of sequel at some point. I'm personally also hoping it's not the rumored multiplayer online stuff. I'd think most that enjoyed it would rather thisnto.

Knightofelemia68d ago

Sony needs to dust off Sly Cooper and Days Gone so needs a sequel two of my favorite Sony titles. Bulletstorm I love great game wish it also got a sequel. And I wish Namco would finally give Enslaved a sequel another great game.

200°

Five Big Games Still Lingering Somewhere in Development Hell

This year promises to be a big year for gaming, and it will definitely be one of the greatest if any of these big MIA projects finally made it into gamers' hands.

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hardcoregamer.com
Inverno97d ago

Pretty sure Silk Song and Dragon Age are going smoothly. The other 2 can be assumed to be quietly cancelled knowing their publishers and Metroid will most likely be shown off this year.

Michiel198996d ago

Dragon Age going smoothly??? Directors leaving, people leaving in general, terrible working conditions....not sure how you define smoothly.

Chocoburger97d ago

I remember in 2017 when Nintendo showed off the Metroid Prime 4 logo, and some Nintendo defenders claimed "Just because they only showed a logo, doesn't mean that's all they've worked on for the game."

As history has proven, they were wrong. Nintendo showed off a logo back in 2017 because that's literally all they had.

-Foxtrot96d ago

I think Beyond Good and Evil 2 can stay there unless they are going to just rename it to a new IP

DOMination-96d ago

Pretty sure BG&E2 is dead at this point - along with the other game Ancel was working on before he left - I think it was called WILD. Anyone remember that from a PS conference years ago?

Dreadwolf isn't in development hell anymore and is finally getting its reveal in the summer - since 2016 the game has been scrapped and restarted three times but its been going pretty well since the last reboot when EA finally allowed BioWare to just get on with making a single player game.

I'm not sure Perfect Dark is in development hell either - like it could be but we haven't really heard much to suggest either way - imo they just showed the trailer off when the game was still in pre-production. Xbox were desperate for anything and this is all they had at the time. And the reason we haven't heard anything since is just because it's in normal development and games take 5 years to make. The help from a support studio was typically overblown on N4G because nearly every game has this.

ModsDoBetter96d ago

I just need...Deep Down.
Please, it's been years!

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183410d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese410d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72410d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183410d ago

Hope I will cause it sounded amazing.

Knightofelemia410d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese410d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290410d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop410d ago (Edited 410d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg410d ago (Edited 410d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red409d ago (Edited 409d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290409d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red409d ago (Edited 409d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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