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GDC: Resistance 3: "Choice-Based Shooter"

Cat|4797d ago |Blog Post|17|

First off, if you haven't played Resistance 1 or 2 and would prefer to not to read any spoilers, don't read this. If you have played through Resistance 2, then it's safe to proceed.

This afternoon was the multiplayer reveal for Resistance 3, and while there was the opportunity to play the single player the big news is that the multiplayer in Resistance 3 will have 16 players max. Of course, I think it's just as important that they brought back the weapon wheel - yes, return of the weapon wheel in R3!

Four years after the close of Resistance 2 you join Jospeh Capelli in his hometown of Haven, Oklahoma. Creative Director Marcus Smith cited a "focus on humanity and focus on the individual stories." Four years is just enough time for the Chimera to set their sites on Oklahoma, a cue for you to fight them off. There was mention of the campaign single-player and co-op, but no further discussion of co-op.

All the multiplayer maps are set outside the United States so you will be seeing areas not appearing in the single player campaign - which is centered on the U.S. The multiplayer map shown was set in the Republic of Chad, and featured team deathmatch - later they will announce the objective-based game modes. Asked about vehicles, Insomniac's Senior Community Manager said there will be "no drivable vehicles in the multiplayer".

With 16 players max in the multiplayer the maps are scaled accordingly with the ability to choose a smaller map. Smith touted the ability to "get much more intimate with our enemies" and described the game as a "choice-based shooter". with more open level design .

Abilities are passive and active with the former catering to your play style and offering things like stat buffs. Active abilities on the other hand can grant health or ammo to allies (Ammo Beacon), enhance ally radar (Radar Beacon), make a doppelganger appear or electric hula hoop that causes enemies firing on you to take damage when a shot hits. By earning points you can customize your loadouts. Power-ups in MP are species-specific: an electric riot shield for humans and invisibility for Chimera. Each weapon has primary and secondary fire, and weapons upgrade.

Multiplayer Beta coming to PSN later this year.

(and, like the inFAMOUS 2 event, no photography allowed)

Megaton4797d ago

16-player caps on the multi? Boo.

Christopher4796d ago

So, does that mean 16v16 or 8v8?

Christopher4796d ago

Wow... that's a massive step back for them. I'm not sure this is good news unless they come out with some extremely phenomenal multiplayer options and concepts.

Megaton4796d ago

What? That's even worse. I thought 16v16 when I said "boo".

BOOOOOOO!!!

Buho4796d ago (Edited 4796d ago )

8v8(TDM,OBJ.),and 1v8(DM) is perfect IMO. Things got way too crazy in Resistance 2 with 60 players. 40 player Meltdown/Breach matches in FOM were great fun,though. I prefer smaller matches because they feel more balanced, but that's just me. Just remember guys, more players does not make a game better. I can't wait to hear more about Resistance 3. Resistance 3 is looking and sounding amazing!

Spitfire_Riggz4785d ago

Exactly. I hated randomly dying. "WHICH ONE OF YOU DID THAT" *points to 59 players*

tony67674796d ago

maybe because the graphics are better they had to downgrade the players online who knows

Christopher4796d ago

No, there's something else with this decision. The graphics would have to be a pretty big advancement to force such a limitation. An advancement I'm not sure we will see until the next gen of consoles.

-Alpha4796d ago (Edited 4796d ago )

It's simply what they wanted to do. The decision was part of their idea to make a "Streamlined" MP experience.

I know it upsets many fans but I've always thought Sony needed more "Arena" shooters

It's a massive drop, but also a massively different experience. It's not like Killzone 3 where it dropped from 32 to 24. For K3, it was a technical limit (or so they say)

For R3, it seems purely made to offer a radically different style.

Christopher4796d ago (Edited 4796d ago )

I get that Alpha. But, like I said above, they better offer some phenomenal multiplayer experiences out of this or the community will consider it as a huge setback and loss from the second game.

In this day and age, you can't cut something without replacing it and not incur the wrath of the online community and game journalists.

Raf1k14795d ago

I agree with Alpha. I don't see it as a bad thing as long as they can pull it off. Some of the best multiplayer matches I played were in smaller numbers. Even a 1v1 match can be an amazing experience as it was with Quake 3 Arena.

DelbertGrady4796d ago (Edited 4796d ago )

Will you only be covering PS3 exclusives?

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Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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VersusDMC1h ago

First to last for me...3,4,5,1,2.

Friendlygamer56m ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey60210m ago(Edited 9m ago)

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

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