First off, if you haven't played Resistance 1 or 2 and would prefer to not to read any spoilers, don't read this. If you have played through Resistance 2, then it's safe to proceed.
This afternoon was the multiplayer reveal for Resistance 3, and while there was the opportunity to play the single player the big news is that the multiplayer in Resistance 3 will have 16 players max. Of course, I think it's just as important that they brought back the weapon wheel - yes, return of the weapon wheel in R3!
Four years after the close of Resistance 2 you join Jospeh Capelli in his hometown of Haven, Oklahoma. Creative Director Marcus Smith cited a "focus on humanity and focus on the individual stories." Four years is just enough time for the Chimera to set their sites on Oklahoma, a cue for you to fight them off. There was mention of the campaign single-player and co-op, but no further discussion of co-op.
All the multiplayer maps are set outside the United States so you will be seeing areas not appearing in the single player campaign - which is centered on the U.S. The multiplayer map shown was set in the Republic of Chad, and featured team deathmatch - later they will announce the objective-based game modes. Asked about vehicles, Insomniac's Senior Community Manager said there will be "no drivable vehicles in the multiplayer".
With 16 players max in the multiplayer the maps are scaled accordingly with the ability to choose a smaller map. Smith touted the ability to "get much more intimate with our enemies" and described the game as a "choice-based shooter". with more open level design .
Abilities are passive and active with the former catering to your play style and offering things like stat buffs. Active abilities on the other hand can grant health or ammo to allies (Ammo Beacon), enhance ally radar (Radar Beacon), make a doppelganger appear or electric hula hoop that causes enemies firing on you to take damage when a shot hits. By earning points you can customize your loadouts. Power-ups in MP are species-specific: an electric riot shield for humans and invisibility for Chimera. Each weapon has primary and secondary fire, and weapons upgrade.
Multiplayer Beta coming to PSN later this year.
(and, like the inFAMOUS 2 event, no photography allowed)
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
I see my questions in there :)
16-player caps on the multi? Boo.
So, does that mean 16v16 or 8v8?
maybe because the graphics are better they had to downgrade the players online who knows
Will you only be covering PS3 exclusives?