1020°

Killzone 3 uses 100% of PS3 power

Arjan Brussee, director of production in the game, revealed that Killzone 2 was using 60% of available power in the GPU and SPU console. Killzone 3, on the power used, reaches 100%.

Read Full Story >>
translate.google.pt
SnakeMustDie4825d ago (Edited 4825d ago )

Let the game speak for itself. We'll see if it really harness the power of the PS3 in the upcoming beta.

Dark_Charizard4825d ago

Didn't Metal Gear Solid 4 also use 100% of PS3's power?? :O

BrianG4825d ago

Power is often misunderstood. Usually Developers are talking about using every SPU all the time, 100% of the time.

That does not mean the SPU's are maxed out. Also there is always room for improvement with better engine designs and optimization.

deadreckoning6664825d ago (Edited 4825d ago )

WOW, fanboys are gunna eat this one up with that title alone lol.

SnakeMustDie4825d ago (Edited 4825d ago )

MGS4 and the early PS3 exclusives like RFoM weren't optimized to use the PS3's SPUs that's why there is a huge jump between R2 to R3 and I expect a big jump from MGS4 to MGS5 if it is still exclusive.

Technically, most games uses 100% of a console power but having better framerate, graphics, physics etc. has something to do with optimization. You can write a loop that uses 100% of a console power but it is still a loop that does nothing.

Christopher4825d ago (Edited 4825d ago )

Eh. They've been using 100% of the PS3 since year two. What really matters is how they improve on how they use that 100%.

The potential for improvements is always there up until a certain point, and that point has yet to be reached and likely won't be reached before the next Playstation is released. Look at what the God of War series did for the PS2, at a time when people were sure the PS2 couldn't improve anymore.

The same goes for the 360, though sadly they don't have as many first parties working to really show what the system can do.

Istanbull4825d ago

No game uses 100% of PS3, its alien technology

LoVeRSaMa4825d ago

We was told that KZ2 used 100% of the PS3's power as well ^____^"

Theirs always improvements that can be made =D

suckerpunch4825d ago

japanese developers are outdated (most of them) kojima productions ?

anyway......

the graphics is just the best i had seen so far, if it's released, in my opinion that it will be the best looking game to date on any platform (better looking than crysis) both art direction and tech combined.

regardless of how much GG utilized, if every ps3 games can look atleast this good....then ps3 gamers are in heaven.

Peppino74825d ago

Depending on how is this game turns out and is criticized that could be a good or bad statement. However killzone 2 look phenomenal so this 1 has the potential to be great.

DelbertGrady4825d ago

Uncharted 3 will use 200% of the PS3's power. No kidding.

Pixelated_Army4825d ago (Edited 4825d ago )

mmm yeah talk dirty to me GG.... 100% you say? yeah daddy likes.

Can't wait for KZ3! wo0t!

Motion4825d ago (Edited 4825d ago )

I'll be impressed when a game uses 100% of a systems power,at 100% efficiency. Albeit, this is not very probable.

A game using 100% of a systems power with 1% efficiency isn't really that impressive, now is it? The worse your code is optimized, the more power a simple task will take.

n4f4825d ago (Edited 4825d ago )

so was metal gear 4 ,uncharted 2, final fantasy XIII, i know there's more i forgot them.
but i remember sony say:no one will use all the power of the ps3
http://www.1up.com/news/son...
please stop it with _____ will use 100% of_____.
or ________only possible on _____ .
i rather let the game speaks for itself

TheLastGuardian4825d ago

So I guess Uncharted 3 will use 110%

Hitman07694825d ago

@BrianG ^THIS^

What they should have said is "Killzone 3 uses 100% of what the KZ3 engine can squeeze out of the PS3 with the current build's code"

ProjectVulcan4825d ago

Good way to measure how much performance is being extracted can be to measure power consumption and temperature of the console. A demanding game that literally does not let the processors relax from maximum load will consume more power, and create more heat.

HappyGaming4825d ago

CS 1.6 maxes my CPU to 100% but I can still play Left 4 Dead 2 on it...

NnT32914825d ago (Edited 4825d ago )

It's like when you use 100% of your power to run, you can go 50 miles a day. But if you use 100% to ride a bike, you can go 200 miles a day. The same thing can be said about hardware, the developers can always find a way to push the consoles further

pixelsword4824d ago

and so will the next one, if it's on the PS3, that is.

Megaton4824d ago

Yeah, and Valve said the Orange Box used something like 95% of the 360's power. Similar line from BioWare regarding the original Mass Effect on 360.

It's a pretty meaningless thing to say.

4824d ago
nickjkl4824d ago (Edited 4824d ago )

but is it using it at full force like uncharted 3

@snake must die

Resistance: Fall of Man

"Animation and calculating collisions between objects are perfect fits, says Hastings. So those are the primary jobs Resistance doles out to the SPEs.."

Source: Spectrum online

"SPU System:

Animation
Audio (NextSynth and LR1)
Bucketer sort
Collision (separate broad and narrow)
Dynamic DB
Dynamic joint
FX update
Geom Cull Clip (for shadows and decals)
Glass
Moby constants
Physics collision
Physics simulation
Particle (weather fx)
Render mats
Static DB
Water (FFT)

10-20% total SPU utilization" (uses 5 SPEs, Resistance 2 uses 6 SPEs)

http://www.insomniacgames.c...

i dont know about mgs4 the only thing they said about it was

"I would also like to challenge the PS3's CPU power for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay."

+ Show (21) more repliesLast reply 4824d ago
DigitalAnalog4825d ago

You have flamebait articles, and then there are flame-baiting idiots making up fake titles for said news.

Then there are trolls agitating for flames.

-End of Line

n4f4825d ago

yeah its like a ritual

IcarusOne4825d ago

Apparently MGS4, KZ2, every Uncharted game, both LBP games, all the Resistance games, even Infamous 1 & 2 have also used 100% of the PS3's power. These claims are so mundane at this point.

Oh well. Fanboys are like moths to a flame.

Sarcasm4824d ago

^IcarusOne, when the developers say they are utilizing 100% of the PS3 they mean with the code they are using. For example, Crysis 1 barely taps 30-50% of my CPU. What does that mean? That means they aren't utilizing 100% of my CPU because it's not optimized just for my CPU.

But with the PS3, 360, etc. etc. they can optimize as much as they can until they reach 100% utilization. Even then, there's always more optimization available to have more efficient coding, so 100% 4 years ago is different than 100% today. That's why you see games even on the same hardware have better graphics throughout its age. The PSP is a fine example of this. People can argue that God of War: COO was the tip and nothing can ever look any better than that. Except that God of War: GoS came out and proved yet again there's still more to be had with the PSP.

FragGen4825d ago

So how many Watts is KZ3? LOL.

These "X maxed out Y" and "Z uses 100% of system Q's" power claims are retarded. N4G should have enough sense to not forward these crap articles.

OhReginald4825d ago (Edited 4825d ago )

"We'll see if it really harness the power of the PS3 in the upcoming beta. "

how about wait till the full game comes out so you can play single player campaign. Because you know for killzone 2's multiplayer the graphics had to be slightly downgraded to suite more players on screen. The same will be done with killzone 3.

if you judge a game's graphics on a multiplayer beta that would just make u look dumb.

MarcusFenixITA4825d ago

yes, but the MP in Killzone 2 still belongs to me most impressive ones.

TheShow014825d ago (Edited 4825d ago )

@ohReginald

dude multi-player graphics in kz2 are exactly the same as single player ... the first game that did it.

SuicideShaun4824d ago

"if you judge a game's graphics on a multiplayer beta that would just make u look dumb."

You should say that to all the kiddies bashing crysis2.

OhReginald4824d ago

@TheShow01,

ABSOLUTELY NOT. The graphics were downgraded in killzone 2's multiplayer. This is a fact, you can not argue against this.

+ Show (1) more replyLast reply 4824d ago
WetN00dle694825d ago

The beta Graphicwise is not all that special. Its kinda grainy to be quite honest. BUT then again the beta is running on the Alpha code. Id rather wait for the full release to really see the MONSTER Guerrilla has unleashed.

xAlmostPro4825d ago

Im pretty sure by the time they release the next game(be it killzone 4 or a new ip) they'll have found a way to utilise and get more power from the ps3 and then be saying killzone 3 only used 90% or something..

they said killzone 2 used 100% then found out a bunch of new stuff for killzone 3 which meant killzone 2 only used 60% like it says :D

BkaY4825d ago

GG claims 60% power of ps3 for kz2 not 100%...

dont just read the headline try to read the whole article before saying something... in this case your answer is in first line of this article..

peace...

ps: there is always room for optimization till some point...

Spitfire_Riggz4825d ago

Killzone 4 will use 2 blue ray discs

SuicideShaun4824d ago

The disc has nothing to do with the graphics.

pain777pas4825d ago

Familiarity and optomization will still squeeze more out of the PS3. However, this game looks amazing and absolutely chaotic. The atmosphere is why KZ is so great. You feel like you are on a real battle field and that you are going to get sniped as you run for cover. Loved KZ2 and will get KZ3 day one.

otherZinc4825d ago

Since Killzone 3 is using so much power; will Killzone 3 have online co-op or 4 player online
co-op?

That would be a display of some pure power to me.

MNicholas4825d ago

that with the Cell, there's no such thing as 100%.

The quality of the algorithm makes a huge difference. IBM demonstrated that even with 100% utilization, simply improving the algorithm can result in 10x improvement for many tasks.

What's more, because, unlike a GPU, the Cell is as fully programmable as any CPU, it can use rendering techniques that are simply not possible on any existing GPU.

showtimefolks4825d ago

and yet the next exclusive looks better why?

ps3 is not maxed out yet and won't be for a while let's just live with the fact we will get better sequels every time

what i mean is every exclusive will improve with a sequel just more time to mess with ps3's tech also what's amazing is that ps3 isn't even out for 5 years yet

princejb1344825d ago

and than in 2 years from now when killzone 4 come out
they say killzone 3 used 80% and kz 4 is gonna use 100%
in a ongoing cycle=]

+ Show (12) more repliesLast reply 4824d ago
4825d ago Replies(2)
OGharryjoysticks4825d ago

If true then it is practically impossible for Crysis 2 or Rage or any of the other 3rd party games that claim they are graphical powerhouses to look better. It's taken Guerrilla 2 games, over 5 years of dedicated PS3 development, and a shitload of Sony funding and resources to get there so stock up on TP and have an extra pair of undies handy for when you play it..

distorted_reality4825d ago

They don't CLAIM to be - they are. Just not on consoles.

As others have pointed out though, it all comes down to optimization, and developers can always get better as the technology gets better, so you should probably expect that exclusives will continue to improve in this department as time goes on, as has already been shown over the current gens live span.

Kon4825d ago

"The game runs in 720p. It was explained that 1080p was not possible due to the amount of things in place" :(

heylo4825d ago

also it has to handle 3D

Pandamobile4825d ago

The way they do 3D these days have almost no effect on performance.

Pandamobile4825d ago

Okay then, apparently only Crytek have discovered how to do 3D with a 2% performance hit.

OpenGL4825d ago

Actually Pandamobile, Killzone 3 does not use the same 3D trick that is being used in Crysis 2, but instead actually renders twice as many frames at 640x716 with MLAA and a slight reduction in polygon count. In 2D mode it is rendered at normal 1280x720 with MLAA.

tman6924825d ago

Your character hasn't been shown in the anime for the looongest time! I kinda miss Kon's silly antics sometimes....:'(

WetN00dle694825d ago

Poor Kon, he still awaits Rukias return.

theonlylolking4825d ago

With 3d they have to do 2 of the same picture I think they said. So if they did not use 3d I bet they could have 60fps or 1080p.

LMS4825d ago (Edited 4825d ago )

almost every Console game uses 100% of both consoles power in effect

Both consoles have been "maxed" since day one!
Now it is up to devs to get creative in their programming to work around the limitations of the consoles, that's why games still continue to impress, it's called working with what you got.

thats why 99% of games are 720p or less

killzone 2, uncharted 2, god of war 3 would all be freakin slideshows if they were 1080p, they would be unplayable.

if they had 16x anti aliasing, they would be unplayable

@720p most games only run at 25-30 frames per second

THILLREBORN4825d ago

@LMS
Where are you getting your facts there are tons of games that run at 60 frames locked...Ratchet and Clank says hi :)

Also the MLAA has been proven to do 16x AA and above...God of War and Sabotour walk in and say party in the house.

As far as the 1080p well there are games that have used 1080p and ran fine...when this is not possible is when a game like KZ3 has so much going on onscreen at once with sick particle effects, wind drift, post processing, tons of dynamic lighting effects and bunches of moving character models running around. The PS3 can only handle so much and at the moment it has not been optimized to the point where this can be done...but this is only what we have seen up to this point and who knows what crazy s**t developers will think up to make it happen.

Pandamobile4825d ago

MLAA will never look as good as 16x MSAA. To say that is just silly. It's a post processing effect for crying out loud.

Persistantthug4825d ago

There still is no game that's performed MLAA better than the PS3...not PC, console or otherwise.

toaster4825d ago (Edited 4825d ago )

PC games don't use MLAA because there is no need to, the GPU handles brute force tactics (MSAA, QSAA, CSAA) up to 4xMSAA without a performance drop. 4xMS is enough to get rid of most (~90%) of noticeable jaggies. MLAA is post processing, blurring the frame to artificially remove jags while MSAA etc.. on PC actually use algorithms and edge detection. That's why MLAA is not widely used on PC, nobody wants it. PS3 uses MLAA because it's weak and can't candlt 2xMSAA without a kick in the nuts and a drop in FPS.

THILLREBORN4825d ago

@Pandamobile and Toaster
PC snobs in the house...lol

You cats are a joke devs and even PC techs have come out and said that even though the PC's will brute force their way to create a similiar affect it still is not as good as the MLAA that was used in God of War 3. I would waste my time googling the article but you can do that.

Don't hate because you don't own a PS3 and can't stand the fact that the PS3 can do something better than your PC.

I'm sure I'll be flammed with disagrees by PC snobs but it's not like I care about those gamers opinions anyway.

toaster4825d ago (Edited 4825d ago )

:| Wat? I own 3 platforms and Panda owns a PC and PS3..

Are you mad that I'm saying FACTS instead of PR bullshit like 95% of console gamers do? MLAA works. It has been proven to blur edges enough to give it 8xMSAA effect but at the cost of sever blurring of objects. The MLAA in God of War 3 works for that game since you're moving the character fast enough to not see the mud filter that is MLAA. Ever wonder why everything in that game looks brown and washed out? That's MLAA at work. With regular AA tactics you get all the benefits of MLAA without the mud filter and blurring of the picture.

For the record I am stating it in case you miss it again. MLAA works. It's practical and used on PS3 because the GPU is a POS. On PC it's a different story, there is no need AT ALL for MLAA. The same AA effects can be applied with MSAA without a framerate drop.

As for your idiotic comment above.. "Also the MLAA has been proven to do 16x AA and above"

You're just very ignorant or very misinformed.

http://www.hardocp.com/imag...
http://www.hardocp.com/imag...
http://www.hardocp.com/imag...
http://www.hardocp.com/imag...
http://www.hardocp.com/imag...
http://www.hardocp.com/imag...

What do these images tell? I'll let you figure out that. But I feel generous and will break it down for you in simple terms. MLAA works (again, if you missed it earlier) and does indeed make edges seem anti-aliased. You get less jags and more image blur effect. The performance/imagequality ratio is out of whack for MLAA, you can get the same effect minus blurring with conventional AA tactics. In the shots you can CLEARLY see that MLAA blurs the image. Sorry bro, but I back up my statements with facts.

Pandamobile4825d ago

Jesus Christ, Thillreborn, the amount of stupid that flows out of your comments is just mind blowing.

MLAA is used as a last resort type option when a game can't support MSAA (either for performance reasons, or engine limitations).

MSAA is currently, and still the BEST option for real-time anti-aliasing. The reason why so many PS3 games use MLAA is because they tend to use deferred renderers. MSAA works great on forward rendered games, but it can't be used in a deferred engine (Killzone 2, LBP2, GOW3, GTA IV, etc) because it uses multiple passes to render the lighting.

I know I'm probably talking way above your level of technical know-how, but I'm just trying educate you guys.

MLAA < MSAA

Trroy4825d ago (Edited 4825d ago )

@Pandamobile

The framerate hit of MSAA usually makes it < MLAA, in most people's books.

I'd personally take 1280x720 with MLAA over 960x540 with 4xMSAA any day, any game. Who needs top shelf AA, when you you have to trade in half the screen real estate, or 10 fps, to get it?

MLAA is better than 8xMSAA on everything but thin lines, in any case. You're reachin', by claiming that MSAA is "better" than MLAA without all those qualifiers. Do you even realize that most PC gamers turn *off* AA completely, because the frame hit isn't worth it, especially at higher resolutions where AA has less visual impact?

MSAA is great at 480p. Past that, I'd take MLAA any day.

Persistantthug4825d ago (Edited 4825d ago )

There's also no consumer CPU, no I7 or otherwise, that can do FLOATING POINT (Graphics calculations) better than the Cell Processor.

It's 2011, and still, Neither you Pandamobile, nor you, Mr. Toaster own such a CPU.
That's a pretty remarkable feat seeing that some i7's sell for well over $1000.

Send me a PM and link when that changes and/or you 2 get one.

OpenGL4825d ago

@ Persistantthug

Single-precision floating point operations are only one metric of performance. A Core i7 980X would beat the PS3's version of the Cell by a large margin when using double-precision, because the PS3's version is just terrible at anything but single-precision.

Even the newer PowerXCell 8i only has a peak of around 102.4GFLOPs when using double precision, and it's multiple times faster than the PS3 version in double-precision operations. The Core i7 980X is estimated at around 107.6GFLOPs in double precision.

Also, the RSX doesn't even support FP16 with anti-aliasing. Most of the Cell's power is used to make up for the weakness of the GPU. When comparing GPU performance it's not even close.

Nvidia artificially limits their double-precision performance on their consumer level video cards to encourage professional users into buying the Quatro line, but ATI does not. For example, the ATI Radeon 6970 has 2.7 TFLOPs Single Precision compute power and 683 GFLOPs Double Precision compute power. Sure these are theoretical numbers, but so are the Cell numbers published by IBM/Sony.

+ Show (6) more repliesLast reply 4825d ago
Bordel_19004825d ago (Edited 4825d ago )

"almost every Console game uses 100% of both consoles power in effect "

That's really far from the truth.

Specially since on PS3 many devs weren't even using the SPU's at all.

Pandamobile4825d ago

You can't run a PS3 game without using the SPU's.

The main processor is only about as powerful as a Pentium 4.

Bordel_19004825d ago (Edited 4825d ago )

Regarding Uncharted 1, quote from Naughty Dog:

" “As far as the Cell processor and the SPU's are concerned we were only using about 1/3 to 1/2 of the SPU's at one time and so there is still quite a bit more we can do.""

You don't have to be a genius to understand that if only 1/3 of the SPU's are being used, then you're not using 100% of the PS3.

You guys who disagreed look like total morons.

I actually found this list over old games not using the PS3's SPU's.

1) Genji: Days of the Blade
2) Half-Life 2: Orange Box
3) Splinter Cell
4) The Elder Scrolls IV: Oblivion
5) Fight Night Round 3
6) Full Auto 2: Battlelines
7) Ridge Racer 7
8) Madden NFL 07
9) Madden NFL 08
10) Tom Clancy's Rainbow Six: Vegas
11) Enchanted Arms
12) F.E.A.R.
13) Sonic the Hedgehog
14) Tiger Woods PGA Tour 07

Kleptic4825d ago (Edited 4825d ago )

Pandamobile...I assure you, you can...but you pointed out the problem...

many developers of early PS3 titles treated the Cell as a single IBM PowerPC cored standard processor...using it just like you mentioned...an ancient Pentium 4 (a single PowerPC PPE is actually worse than a threaded P4 iirc), with a relatively low clock speed even for that time...and used it just to run instruction sets to the RSX...that is the single worst way to render on the PS3...the cell is pretty slow at baseline generic code, because of its single PPE...but that didn't stop developers from trying to do it anyway...development in this way hovers on all of the PS3's weaknesses (a terrible cpu for baseline instructions, and a relatively weak GPU when used in dedicated fashion)...and doesn't touch any of its advantages...

Play Rainbow 6 Vegas...the first game on the PS3 to use UE3...at a time where it hadn't begun to have been optimized (it looked like shit on any console though)...Ubi Montreal publicly stated that the spu's hadn't been cracked yet, and that the PS3 simply wasn't good at running the engine at that point...hence the horrid port...it wasn't until Epic got involved with Sony for UT3, and spear-headed UE3 optimization for the PS3; that that engine used any of the spu's the cell had to offer...and it clearly showed; UT3 looked a generation ahead of R6 Vegas...despite releasing just 4.5 months later...

FEAR was another example...an awful port that used the PS3's architecture like a standard cpu equipped PC...with a very underpowered GPU even for 2006-7...

Oblivion also didn't use any of the spu's...but Bethesda did manage to get the game running and looking great for the time...

there are many more examples from 2006 and 2007...Only first party studios were even trying, and they too were struggling...Motorstorm was said to use a single spu for an extra lighting pass or something...but almost any port or release from any 3rd party developer was using the PS3 like a tired old business laptop...

IW with CoD 4 was one of the first developers, at least 3rd party wise, to utilize spu's for certain aspects...it didn't do it to any crazy degree, but enough to get the game on par with the 360...which at that point, hadn't happened yet...multiplat games were terrible on the PS3 still...uncharted shipped around the same time, along with Sony's free EDGE tool set for all SDK holders...and that is when spu's optimization became more economically viable...before that, it was simply too expensive to R&D parallel processing to any real degree...no other platforms needed it, so it was only being pushed by internal sony studios...

Show all comments (177)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar346d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor346d ago

Can’t wait for their next franchise

SullysCigar346d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg346d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149345d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138346d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim346d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC346d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138346d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle346d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76346d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 346d ago
REDGUM345d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730346d ago (Edited 346d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger345d ago

thank you fps lover, I'm with you

talocaca346d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy346d ago (Edited 346d ago )

Kinda wish they move on from Horizon tbh.

potatoseal346d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright346d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
300°

Killzone 3 is playable with mouse & keyboard on PC via RPCS3 & KAMI

DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."

Read Full Story >>
dsogaming.com
1097d ago
bouzebbal1097d ago

Still looks secure 2 gens later... one of my favorite ps3 moments. With 3D and move the game is on another level

MadLad1097d ago

PC almost always ends up the best place to play games, even if it takes a while.

What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?

If you insist on the former, it's really only for the sake of nostalgia.

Applejack1097d ago

I disagree. The main draw for consoles has always be the simplicity of just putting the disc in / downloading it and playing without worrying about anything else. The average person just wouldn’t want to deal with emulation even though it’s very important for preservation.

Terry_B1097d ago

Even emulators are super simple to use.

jukins1097d ago

Youre getting flak because people on here thibk of themselves as pc wizards. But honestly most poeple try and go get emulators and romz they end up with malware.. yes theyre "easy" if you know the basics but alot of people dont. That said the fact that its taken nearly 20 years to get a sustantially better experience for ps3 games than on its native system shows the complexity of getting bc to work. Sony, if they have any intention, should just invest in a vastly better psnow experience.

1097d ago
Vegamyster1097d ago

jukins

Most people who emulate don't get malware, you'd have to be going to some weird sites for that to happen, heck years ago people were getting sketchier ad's resulting in malware warning on this site if you didn't have a ad-blocker lol.

SinkingSage1097d ago

Can't get malware if you legally dump your own games, which you should.

Rachel_Alucard1096d ago (Edited 1096d ago )

That's fine if that's the main draw, but it doesn't make it a better experience, just a preference. Having the freedom to do the things you can do on PC is what the appeal of PC is. Buying a game on PC means you never have to worry about the console makers just deciding the next hardware shouldn't support the generation anymore, which means everything you bought is stuck on that hardware instead of moving up with everything else. Nintendo uses this tactic to keep reselling the same games over and over at inflated prices. Sony cut all previous gens off the PS4 and sold it back to people in a poor attempt with PSnow. While the PS5 supports PS4 games, that may not be the case in the next gen after this. No to mention shutting off all the previous stores and updates completely. Even MS stopped making new BC titles at some point, so now there's a big list with 17 pages of titles that are not playable on Xbone and are just trapped on older gen. That's not a problem on PC, the reverse happens where you only have to worry if your hardware can play the newest releases at ultra with no issue.

+ Show (3) more repliesLast reply 1096d ago
AzubuFrost1097d ago

Shhh don't say that aloud! You're going to trigger a lot of console infidels here.

Shane Kim1097d ago

I rather play it when it's available then wait 10 years.

MadLad1096d ago

Did you purposely miss the entire point of my post?

Inverno1097d ago

Well that's the beauty of still owning a retro console tho. Those who usually complain about emulation are just being blindly loyal to a company. Emulation is great for many reason, but if I still owned the console then I disagree nothing beats plugging it back in and going down a nostalgia trip

+ Show (1) more replyLast reply 1096d ago
RevXM1097d ago

The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.

Magatsuhi1097d ago

Been playing mgo on pc with mouse. It's not perfect but I can make it work.

Binarycode1097d ago

2 is the better game.

A Remake would be good. 60fps 2-4k

Omar3li1096d ago

60fps is peasant for FPS games now

1096d ago
Show all comments (22)
80°

Top 10 PS3 Games We Hope Come Back On PS5

While Xbox has committed to backwards compatibility spanning four generations, PlayStation has continued their stance that the feature isn't important. Well, it is! I'm hoping these PlayStation 3 classics that skipped the PS4 entirely show up again on the PS5 for everyone to enjoy.

Read Full Story >>
gameluster.com
Knightofelemia1275d ago

Resistance, Dead Space franchise, Splatterhouse, Lollipop Chainsaw, Brutal Legends, Alice Madness Returns, Enslaved Journey to the West, Mass Effect franchise. Also wouldn't mind seeing a new Wild Arms game remake or HD remaster, the Xenosaga trilogy, a new Parasite Eve, a new Dino Crisis just too many games to list that are forgotten and left in the dark now adays.

Sciurus_vulgaris1274d ago

The PS3 is difficult to emulate. PS3 backwards compatibility on PS5 would require translation from PowerPC to x86. Additionally the PS5 likely would have to mimic the PS3’s GPU and CPU.

ApocalypseShadow1274d ago

**Luster Network
Your privacy choices
We and our partners process personal data such as IP address, unique ID, browsing data. Some partners do not ask for your consent to process your data, instead, they rely on their legitimate business interest.**

This is what pops up on my web browser. So I can't even read the site. So, forget that. They don't need my data.

But let's get something straight. OG Xbox had around 1,001 games. How many are BC on Series X? **39** THIRTY NINE. Come on! That's wack BC. You can't tell me that's a complete list. Talking about commitment. Game preservation. Ridiculous. Covers nothing.

How many games released on Xbox 360? Around 2085. How many are BC?
568. That's it. Around 1,517 are **MISSING** Stop playing. Tired of that nonsense.

Anyway, the only games I really want from PS3 that would be awesome are Motorstorm and MGS4. I'll take BC. I'll take a remaster. I'll take a remake. If not those, then Killzone 2. And in VR, maybe Sports Champions, House of the Dead Overkill and the Time Crisis games.

That's all I need. But we've gone over BC again and again in every possible way. It wasn't that important because Sony sold 115 million consoles without it. That's proof enough with no outcry. And PS5 has damn near all 4,000+ PS4 games BC. It's not PS1,PS2 and PS3. But that's plenty. I'll take more but you get what you get.

Show all comments (6)