What started in the backseat of a van has turned into a minor obsession for this gamer - after six years of hate. Why the switch?
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."
It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.
This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.
It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.
Do you ever think that over the past year or so every studio who makes this shit has started to think
"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"
Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.
Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.
"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.
Navigate your way through 2024 with the World of Warcraft roadmap with Executive Producer Holly Longdale.
Good reference on the title
I really glad I'm not addicted to this game like millions of people.
I dont understand how anyone can play a game like WoW and have fun. Lets see... grinding, grinding, and more endless grinding. For what? So that your level goes up? Lol are you kidding me? If you want a higher number just ask anyone you know to write it for you on paper. Then you can take it to your bed, put it under your pillow and sleep.
Will that make you feel better?
What is the point of a game where you compete based on who has a higher number than everyone else? (level, DPS, etc...). Unlike an FPS where anyone can shine based on their general skill level, WoW requires you to sit and play until you level up and etc.. Higher leveled peeps are of course much more powerful than lower ones.
The whole gameplay makes no sense and is designed to make you waste as much time of yours as possible playing this miserable over rated game. Its hilarious how blizzard charges people for it based on a yearly basis, and made a game that consumes as much time as possible - so that people would keep playing.
Can someone explain to me what is so fun about leveling up an imaginary character? No really. Can someone? How can this even compare to racing games, FPS games, or even RTS games?
I played WOW for 4 years until I realized it was destroying my life. It wasn't even fun anymore. Running a guild was like running a company...recruiting people that weren't morons, assigning positions, handling a bank. Organizing raids was like working a second job.