The small, independant studio behind the popular PSN game Joe Danger has had quite the success story. Joe Danger was Hello Games’ first big selling title that managed to break even on day one and has been still “selling well” since.
Without having to spend any extra money on advertising Sean Murray at Hello Games credits positive word of mouth for the sales of their stunt-racer. He also thanks Sony and Sony’s fanbase.
Hello Games' new project would feel impossible to create even with 1,000 people behind it, the developer has said.
Speaking to IGN, studio co-founder and managing director Sean Murray said that, while it's not a sequel to No Man's Sky, the new game is just as ambitious.
Sean really? Haven't you learned a thing since your first game about over promising?
So go the Star Citizen route and get paid for your idea. Then you can create infinite ideas inside a game while never releasing the game.
Hello Games founder Sean Murray said the letter "broke our hearts and made us want to set things right". It has now been relaunched on iOS.
What an amazing story, Joe Danger was a fantastic game and hearing about these kinds of stories makes me much happier than hearing adults bicker back and forth about which animations a game is re-using and the amount of pixels on the screen.
This is what gaming is really about and I feel like some people just tend to forget that
Sean Murray shares Hello Games' plans for their next big hit with the same size as No Man's Sky.
Sean's main to-do list points for their next big game:
1.- Dont tell lies about your new game
2.- Display the actual game
3.- Dont add bs endings
Try not lying about this one, having the early buyers waiting years for something that sort of looked like what you promised.
Comments on this dev teams articles are so predictable. Never mind the fact that an independent investigation found them not guilty of intentionally misleading consumers and that they've grafted for four years on free updates to make it right.
I guess people enjoy holding grudges for some reason.
best game studio right now. they had lofty goals and missed them initially. but they added more for FREE than most studios offer paid. theyve been working hard for their players, and not for their publishers. I appreciate that dedication.
Of course they will say that!
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"Everyone knows that Sony fanboys are the best fanboys. [laughs]
They’re the most hardcore!
They’ve been really supportive – they, hopefully, seem to associate Hello Games with a top title on PSN, and that’s a big thing for us, a huge deal."
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It's a compliment, lol.
Anyways, congrats on Joe Danger.
It's true. We are the best.
Fans are brilliant.
Fanboys are a Cancer on our favourite past time.
That's weird I thought they will compare ps3 fanboys with other kinds of fanboys and how they are better.
"Without having to spend any extra money on advertising Sean Murray at Hello Games credits positive word of mouth for the sales of their stunt-racer. He also thanks Sony and Sony’s fanbase."
So much for ps3 games don't sell And so much for ps3 owners don't support devs.