Prepare for plenty of custom content to be accompanying the release of Call of Duty: Black Ops, as the games developer, Treyarch, has confirmed today that the game will be opened up to modding. Though details on exactly what modding tools will be made available remains unclear, developers are planning to focus on the tools after the initial game’s release.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
From DownSights: "Black Ops is not Black Ops without Nuketown. Following the tradition of releasing Nuketown for Black Ops games, the new Black Ops Cold War game also offers a revamped Nuketown called Nuketown '84.
Nuketown '84 has the same dimensions and map layout except for the aesthetics. The map's aesthetics have changed to fit the 80s theme, with destroyed buildings and graffiti-filled walls compared to a clean 50s suburban neighborhood seen in Black Ops 1."
Jacob writes: "What do we have with the original Call of Duty: Black Ops? Quite simply, one of the best Call of Duty titles of all time."
It's pretty amazing how Treyarch is committed to fixing every single mistake Infinity Ward made. It's like they have a checklist or something.
it is very good that they are learning from IW's mistakes to make a better game, who know's MW2 could be the last we see of IW.
sweet
So all platforms? cause i see PCDev then i see Dev Console
it would be sweet i am hoping they go down Unreal tournament 3 route and have mod made for pc and can be exported to the console version
yes it is only for PC, sorry my computer must of lagged when i was clicking the buttons and clicked all of them from fury
Good on ya, Treyarch.