Gaming Union writes: "This console generation has seen a remarkable shift in what it means to be a role-playing game. Elements that have traditionally been exclusive to RPGs - such as leveling / upgrading characters and equipment, branching, non-linear plots, and collectible items - have begun to be incorporated in numerous other genres, blurring the lines between them. However, the core RPG genre remains intact, featuring a wide variety of the best Western and Eastern game designers have to offer. This is Gaming Union's top ten RPGs of this console generation (roughly 2005 to present)."
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
With so many PS5 exclusives to choose from, it can be a little overwhelming to pick which one to play. This is especially true for a new PlayStation gamer who has yet to experience the wonder of PlayStation-exclusive storytelling. So, here's KnowTechie's take on the best PS5 exclusives in 2024 and beyond
PlayStation is killing it with the exclusives this year. Exclusive wise, what has xbox released this year?
Returnal, Astro Bot, and Ratchet made having it since day one worth it.
GT7 free updates and Spiderman 2 and others at 60fps have made this last year more than okay.
But yeah, it’s been dry lately. BG3 and third party have made great filler, but we ready for that SOCOM or Killzone announcement and some more 1st party goodness. Crossing fingers for Ghost of Tsushima 2 announcement this summer.
Didn’t know Helldivers was exclusive! Wtf is going on at Xbox that they can’t get these games, series s strikes again.
Looks like they are on par with the previous gens. Solid games all around. Interestingly enough, we can't say they released a bad game yet this gen. Unlike the Quiet Man dustup.
I actually do not mind if Marathon releases on multiple platforms . I just wish that Marathon has a dedicated single player campaign.
I have to say this is a very good list, all the games i've played on this list were top notch
Some quality games in there, one for every different type of RPG fan.
list :)
Great List, but out of PERSONAL TASTE, I would of put DQIX in the place of Fallout 3.
Demon's souls, my favorite RPG of all time.
On the other hand, FF 13 belongs on "The Worst" lists, not "Best". They should have put Mass Effect 1 instead of FF 13.