DualShockers writes, "Yesterday we were fortunate enough to hang out with our buddy Anton Mikailov from SCEA at Sony’s Holiday media preview event in NYC. We caught up with Anton and the PS Move a while back, and although he had some cool stuff to show us last time around, this time I was absolutely floored. Anton showcased some never before seen PS Move tech demos; the same demos that are being shown to 3rd party developers and publishers in order to showcase what the PS Move is all about. The first demo in the clip, is one you may have seen but just wait until you see the “chameleon” and “Rts” demos. Just think about all of the potential. Amazing is the only way to describe it. Check out the clip below."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
Honestly, the more I see the Move in action, the more impressed I am with it. A lot of people tend to actually compare it to the Wii's controls. But, although the Wii IS a motion controller, I have yet to see it apply its tech onto applications the way the Move has been doing. For those of you who will try to compare both controllers, do yourself the favor and read on the difference in techs. The fact that developers have the option to patch code into current and future games that can make use of the controller is an amazing feat on its own.
it the Wii. Yes it's using two motion controllers and yes it's based on the same general idea. However, even with wii motion plus you CANNOT compare them in accuracy and natural movement. The move is a day one buy.
.... seriously though, I'm one hell of an interviewer right? lol
That was pretty awesome. Need a star wars game to utilize it exactly like that! Force Push! *throws lightsaber* oh hell yes! :)
Hadouken at the end was pretty sweet too. :P
kinect move over your done b4 u begun
Nice demos, lol at the chameleon demo. the move is showing what the wii should've been years ago.
PS: new AC gameplay footage at the background near the end.