270°

GT5 and Head Tracking: a small innovation that might prove big

Gran Turismo 5 will be the first core-oriented console game to introduce full fledged head tracking for the control of the point of view inside the cockpit.
Many won't probably realize immediately the importance of this innovation, but it has the potential to bring a sizable improvement to the immersivity of the game and to (at least partly) close the gap between driving a car in real life and the awkward "blinders" sensation that comes with doing the same in front of a flat screen.

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classygamer.blogspot.com
Cloudberry5034d ago

.
I think it's very good. :o

Blacktric5034d ago (Edited 5034d ago )

It's a nice addition for the gamers who own a PlayStation Eye. I'm gonna get mine with Move so I'll probably use this feature a lot.

JohnnyAkiba5034d ago

Buy a DFGT first. If want a fantastic experience.

Blacktric5034d ago

@JonhnnyAkiba

Is it seriously "that" good of a wheel? Can you compare it to the G25 if you ever used it? I know their prices are way too different but I just want a comparison that's all. Might buy it if our current dinner tables height is enough :D.

RageAgainstTheMShine5034d ago (Edited 5034d ago )

Autobots transform and roll out!

I hope next gen shooters also have this head tracking situational awareness stuff .....for realistic experience immersion.

Abriael5034d ago (Edited 5034d ago )

I saw it as well, even if the most beneficial effect isn't easily visible from that kind of video. While turning you instinctively "looking inside" the turn a bit, and that translates into a subtle movement of the camera (and in that video he mostly had the cockpit off, the noob :P), just a few degrees, that does a world of difference in making driving more natural and following a smooth racing line much easier.

FragMnTagM5034d ago

and we all know damned well that if it was microsoft and Forza doing the exact same thing, somehow it would suck.

This site is so predictable. Mark my words, if and when this gets implemented on MS console it will be considered utter garbage.

You see Cloudberry up there^? If that were someone that supports XBOX and this article was about Forza doing this, he would have 6 disagrees not agrees and most of his bubbles would be taken.

Pedobear Rocks5034d ago

massive as GT5 then MS will get its props. But implementing Kinect in Forza the way they have they've kind of left them selves open for ridicule don't you think?

People likeing this has nothing to do with Sony vs MS...they like it because it is a neat feature previously only seen on PC gaming.

Now stfu.

PBR.

Obama5034d ago (Edited 5034d ago )

What MS is doing with kinect and Forza3 is HORRIBLE because: You are playing a driving game with a invisible wheel, you are standing up, you cannot press the pedal.

On the other hand what sony is doing with EYE and GT5 is a gimmick, but at the same time it's an interesting addition to the game.

One ruins the game experience, one does not. Know the difference.

benighted death5034d ago

funny because i dont remember turn10 saying that: first:it was forza4 2ND: that the game was only for Kinect and 3RD: they clearly said that what they showed was a small part of what they were experimenting for this game...they never said that it was going to be only Kinect compatible!
so stop being retards fanboys...you have no credibility

RageAgainstTheMShine5034d ago (Edited 5034d ago )

At least in GT5 with PS Move you dont teach the children how to drive a car standing inside your living room for hours upon hours with out the luxury of sitting on a comfy couch!

Unless you are Dr.Xavier of the X-Men, teach the kids that real driving is done by sitting and holding something in your hands.

Yeah Real Driving Simulators do head tracking too or else its not really as real.

+ Show (1) more replyLast reply 5034d ago
jazzking20015034d ago

nice
i cant wait to play the game

DontShoot-Me-Bro5034d ago (Edited 5034d ago )

GOTY 2010

Has anyone seen the Mercedes Benz SLS AMG adverts on T.V

Everytime i see it, i know that means Gran Turismo 5 is coming!!!!!!!

ThePlaystation3guy5034d ago

Sony had a Mercedes Benz SLS AMG parked out the Shiner Auditorim before their Press Conference. It. Was. Awesome!

I tried out the head tracking at Sony Europe's booth upstairs at E3. It was pretty cool! I found myself taking a look at the racer beside me and found it to be so cool that the camera looked that way too, lol!

I also quit the demo, started it back, and raced around as NASCARs, lol!

5034d ago
Dellis5034d ago

This feature is stupid, why would you want head tracking???

is not like it will help you turn

nikkisixx25034d ago

To help you see on your sides so you dont bump into someone. If you bump into someone going >150mph you will spin out and crash, losing the race.

thor5034d ago

How stupid. In GT5:Prologue you can configure the D-pad so that you can look left and right. Or even the L1/R1 buttons. A much better solution than head tracking with its many problems.

nikkisixx25034d ago

@thor
how is that stupid? its bringing realism to the game. Real racers look to their sides, they don't have a magical D-pad in their car.

thor5034d ago (Edited 5034d ago )

IT'S NOT REALISTIC!!

Get a grip - head tracking provides the ability to look left and right, but it is in NO WAY similar to actually looking left and right.

In a REAL CAR, I can move my EYES to look left or right.

With HEAD TRACKING, I use my HEAD as a CONTROL MECHANISM to control the in-game camera. I move my eyes, I'm no longer looking at the screen, and the camera view doesn't move anyway. It's unnatural and unrealistic.

So this solution is actually less realistic and clumsier than using buttons on a controller/racing wheel.

Edit:

You COMPLETELY missed the point. Yes I turn my head RIGHT ROUND to look in my blind spot. With head tracking it is a COMPLETELY DIFFERENT MOTION, and any retard can see this. I move my head only a quarter of the distance, and I move my eyes in a completely different way. This is the OPPOSITE of immersion. It's tacking on a wacky control scheme which is NOTHING like real life.

What if the amount I puffed out my cheeks was the control scheme for where my head was turning in-game? It's JUST AS REALISTIC. Puff out my left cheek, look left. Total analogue control. It's just as close to the real thing as head tracking is.

Immersive would be headgear where you could rotate your head or move your eyes and be looking in a different direction. Immersive would be a holographic display where your TV becomes a "window" into the game world. Immersive is NOT head tracking.

Nitrowolf25034d ago (Edited 5034d ago )

Thor i am sure that people can see there blind spots in a car just by moving there eyes /s

In a real car you need to turn you head when you are trying to make a turn just so no one is caught in your blind spot and you hit them
in a real car when you turn your head (or even eyes) your looking away from the front view, whats wrong with head tracking you are looking away anyway.

man i have never seen anyone drive and make turns without turning there head, and usually when i see them using just their mirrors they usually forget about the car in the blind spot.
i am sure the option to use the sticks will stay there as this will be an option for ps eye owners

Lets put a helmet on your head and get you driving fat 100-200MPH then will will see just how reliable just using your eyes can be. Good luck looking at the siding of your helmets.

raztad5034d ago (Edited 5034d ago )

@thor

If you are into racing sim a steering wheel is a must.

BTW, the head movement is amplified, so you always are looking at the TV. Read the article, and wait for the game before to jump into conclusions.

nikkisixx25034d ago

@thor
You're thinking like GT5 will be a game where you're driving down a neighborhood street and going 20mph.

Relate GT5 to NASCAR. You're wearing a helmet so you can't just move your eyes to see to the left and right. You have to move your whole head.

jjohan355034d ago

The problem with headtracking is that when you turn your head, you have to look back with your eyes in the opposite direction. The screen isn't moving. Turning your head one direction and turning your eyes opposite direction is a bit counter-intuitive in theory.

Regardless I'll be trying it out when I buy my Move bundle. I'm sure the geniuses at PD got it to work well.

FragMnTagM5034d ago

this seemd to be a really emotional issue for you. First off take a couple of these (Prozac). Now try and breathe slowly, inhale, exhale. Alright now that we are calmed down, why don't you try it first before bashing something you have never used before.

You did say that in a car that you would use your eyes correct? So what is so different from moving your head a little bit to the right or left and keeping your eyes on the screen?

Take a chill pill and try shit before you bash it.

Theonik5034d ago (Edited 5034d ago )

So how would moving your head help you see if in order to turn you have to look away from the screen? In a real race you have to turn your head to turn your view with the helmet and all but there is a window to your left to see. Anyone knows how they solved that issue?

+ Show (6) more repliesLast reply 5034d ago
Abriael5034d ago (Edited 5034d ago )

It DOES help you turn. Situational awareness during a turn is crucial in following a smooth and natural racing line. That's why drivers in real life look towards the inside of the turn when approacing a corner. It helps the eye/hand coordination a lot.

Racing WITHOUT any kind of head tracking is like driving a real life car while wearing a medical collar that locks your neck and horse blinders.

You obviously didn't read the article at all...

@Thor: your eyes are not fixed looking in front of your head you know? You don't need to move your eyes AT all from the dead center of the screen in order to control the view point. You simply didn't read the article, didn't watch the movie and are talking with zero knowledge of how it works.

In real cars you move BOTH your neck and your eyes to look left or right, without even considering racing situations in which you wear a HELMET. You most definitely don't use your eyes alone. That's why you're not allowed to drive when wearing a medical neck traction collar, for instance. Neck movement is indispensible to drive. Honestly i wonder if you even have a license.

head tracking is doubtlessly the most natural and realistic way to control the viewpoint within the obvious limits of console gaming. It's that simple.

jjohan355034d ago

In real driving, when you want to look to the right, you turn both your head and eyes to the right. Head tracking with a non-moving TV screen requires you to turn your head to the right but your eyes to your left in order to keep the eyes fixated on the screen in front of you. The screen did not move.

jjohan355034d ago

I love the disagrees. The next time you drive a car, assuming that you're old enough to drive, try to see if you can look to your side if your head is turned one direction but your eyes fixated to the front.

Domer255034d ago

Maybe get a drivers license first, then ask the question again.

Handsome_Devil5034d ago

why would you need trigger buttons, its not like its gonna help you shoot. You can use the X/A button to do so.

It is not needed, but it is nice to have as an option my friend.

Pedobear Rocks5034d ago

a vehicle....its called looking into your turn. Good luck driving if all your going to do is plant your head forward.

PBR

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies11d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken11d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga11d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken11d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6411d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long11d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197211d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic11d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 11d ago
DivineHand12511d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91311d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer11d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit11d ago (Edited 11d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91310d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit10d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 10d ago
Christopher11d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6910d ago (Edited 10d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit10d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal11d ago (Edited 11d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher11d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken11d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197211d ago (Edited 11d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic11d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2311d ago

Correction, they have no issue playing good live service games

shinoff218311d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit10d ago (Edited 10d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder11d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts11d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades17d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken17d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades17d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken17d ago (Edited 17d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii17d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit19d ago

Big victory for Sony. And a long time coming.

DarXyde19d ago (Edited 19d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

19d ago
Profchaos19d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9519d ago

Patents suck. Most of them are complete garbage.

Knightofelemia19d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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