Here's a few images that compare Peach's detail in the new Super Smash Bros. Brawl (Wii) compared to Super Smash Bros. Melee (GC). Environment details are also noticed as a big improvement. ;)
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
Personally i can't see a huge difference, the graphics on the wii peach have been met in other GC games IMO
SSBM HD, oh wait...
I definitely see the difference in polygon counts
Yeah, I can definitely see a lot more clarity and definition in her outfit and everything.
A small one, though. There's slightly more polygons in the Wii game and the textures are more complex. HOWEVER, I'm seriously wondering if the GameCube would be just as capable as delivering the same graphics as Brawl does on the Wii. Sometimes it takes developers a few tries to get character models looking their best. A great example is Jak & Daxter compared to Jak II -- same consoles, HUGE difference in polygons and details.