Upon hearing about the thirty year development time needed for a FFVII remake, I could only assume that such would entail creating a 1:1 scale representation of the seventeen year old title. Incorporating all of the elements such as towns, a true overworld, and any number of things excluded from the pseudo-MMO realtime gameplay of FFXIII.
Please refer to the title of this blog. In fact, read it twice more because the written word fails to properly convey my reaction to how Square has become both retardedly self-absorbed yet incompetently limited.
To me, as a lowly longtime fan of the series, it would be as "simple" as taking the FFX game engine and retooling it for HD. Having a single character representing the active group while allowing for transitive scaling from towns and dungeons onto an overworld for vehicle and chocobos riding. Not require the whole active group be shown trailing behind in a world of seamless transition. Adopt the Xenogears action point method for building up attacks and even limit breaks, while incorporating materia into a matrix/puzzle depending on equipped weapon and/or the character using it.
Do something as stupid as keep it turn based with the suggestion of realtime so battle animations can be watched and enjoyed. Maybe introduce synchronized co-op attacks and limit breaks to offer players a new combat layer to figure out.
My general point is that with the move from cartridge storage to CDs in gaming, Square likely found the level needed to convey the type of cinematic storytelling they've been trying to do since FFIII. Continued to refine it up to FFX, but have since peaked becoming overwhelmed HD era gaming. Still see themselves as the leaders of the genera and thus still push themselves. Nevermind that they're complaining and making excuses where once they were testing limits.
Granted, that was the 8 and 16 bit eras, CDs, but still.
What Square likely needs right now is introspection. To refine and build upon what they've already made, and stop letting ego drive them past their abilities. Otherwise its just going to get worse for all of us.
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
true i remember when it was about epic story telling not this crap that se is pushing today. Remake 6 and 7
i dont know what the problem is. Maybe they dont want to dedicate the neccessary resources to something like this for feeling that they wont make money. But they see how passionate people are about this. They could bring FFVII to a whole new generation of gamers. People who bought 13 would buy it. Its the top seller on PSN. Im certain that every one of the millions who bought the original would flock to it. so i suppose the real question here is whats the hold up? If they do decide to make it, i think they should try to make it look as much like advent children as they can.
world map remains similar,but towns built like Fable 2?character models look like Fable2 when walking around towns.and change to a different model for battle system.its doable,but I think the bigger problem is how they would work it to fit on dvd.4 dvds?then swopping with a non linear story? ...just make it for ps3 then...
my main issue is that when they did the FF7 REMAKE ENGINE TEST THEY TOUTED HOW IT WOULD ONLY TAKE 3 YEARS, NOW IT'S A DIFFERENT STORY, BUT LETS FACE IT A LOT OF THINGS HAVE CHANGED OVER THE PAST 5 YEARS OR SO.
SE has become an average game maker now, I only look forwards to the Last Story which is headed up by the inventor of FF himself, I think only here we shall see a continuation of improvement in the JRPG genre.
Anyway nice blog:):)
You bring up a lot of valid points. I don't really blame Square Enix as a whole for the whole fiasco with FF 13. FF 13 was a mess from the start first off, they start making it for the PS2 then they scrap that project for the next gen. of consoles. They show a trailer for the PS3 at E3 2006. Then two years later they announce it for the 360 which they would then have to scrap the current engine (White Engine) and edit it to be a multiplatform engine (Crystal Tools). This in turn caused the game to come with delays and cause the company to lose money and time.
Square Enix makes some real stupid mistakes, look at freaking Dragon Quest! A series originally made by Enix now has no console game and is now practically pokemon. However I can't ignore the fact that they have some really great talent in their company. Which is why I cannot wait for FF 13 Versus.
*Edit*
I just don't know anymore man its crazy! FF 13 is a good game however when you have more then 20 hours of the game pure linearity that becomes a problem! I mean seriously you have 13 chapters in this game and until chapter 10 your walking down a straight hallway!