E3 2010 is almost here! In this episode of the Bonus Round, we’re back in our LA studio talking about the biggest convention in gaming and what to expect from Sony, Microsoft and Nintendo. Will Sony introduce a brand new PSP and attempt to enter 3-D gaming? What about Microsoft’s Project Natal – will it be a part of a new Xbox 360 slim redesign? Will Nintendo’s mysterious game-changing 3DS steal the show? All that, plus our experts weigh in on this year’s biggest upcoming games and rumors.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
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5.
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God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
They didn't talk about anything worth listening. It's like they don't even have a clue.
i'd rather watch the HHG show...
Why even bother listening to any of the conferences, I only wait until their over and watch the trailers. Once E3 was downsized it lost it's flair.
guess I'm alone xD
E3 has gone back to how it used to be now, I agree it was terrible those 2 years it went small.
It's good to hear that natal has lots of software ready for launch. Just hope Microsoft show the full extent of what Natal can do, according to patcher they're at the point where Natal can read your finger movements. Great stuff.
I also agree about the PSP being a portable console problem, I was playing GoW on psp wondering why I didn't just play it on my TV. Games like pixel junk monsters are great for the psp, shame its rather expensive.
Also hope there is support for 3D gaming and hope developers manage to pull it off decent, because if it fails then the future of 3D gaming won't look too good.
Microsoft has everyone wanting to know what's up as far as pricing, bundles with a slim 360 and price points and games etc... I think even the Sony people will want to see what Natal is all about, then they will quickly bash it, no matter how awesome it is...