Gamasutra looks at the evolving handheld space as part of its NPD analysis, revealing that Nintendo DS software outsold PSP software by an 8-to-1 ratio in the U.S. in March 2010 -- and muses on Nintendo's motivations for launching a fourth simultaneously held handheld.
Since our last report, Nintendo has announced that it will launch a successor to the Nintendo DS, currently called the Nintendo 3DS, before the end of its current fiscal year (ending March 2011). The new device will incorporate a screen technology that allows 3D effects with the naked eye and will be backward compatible with the existing Nintendo DS and Nintendo DSi.
Should that device come to market on time, it seems likely that Nintendo will have four different devices on the market at the same time that all play Nintendo DS software as well as their own specialized software. We find that possibility disconcerting, to say the least, especially from a company which has generally maintained a simple line of hardware models.
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
PSP have no gamez it only a mp3 player
i dont know how many units are sold on the market of each console in the US but i think piracy plays a big part in this. DS has a younger fanbase and thus parents buy most of the games for their children bc they dont know or care about hacking the DS (not to say people dont pirate DS games but it is a lot less). psp has an older fanbase that knows that they can hack it to get free games easily and that is what they do.
i just BOUGHT socom ftb3 and motorstorm for psp, sick games, socom has socom2 ps2 graphics and motorstorm artic edge is nothing short of a great motorstorm experience.
The DS is just better. Any self respecting rpg fan should have one...
Mostly because their handhelds have always been aimed at kids. I'm not saying adults can't have fun with a DS or whatever, but this is where kids start playing video games.
PSP is awesome for adults who like portable gaming, but way too complex for kids. I'm sure the piracy plays some part, but I think the age demographic is key in the handheld sales.
PSP2 hits in the fall along with the 3dx