It all started when Activision had the audacity to start charging $60 for the PC version of Modern Warfare 2.
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
Same reason console gamers are paying $60 and same reason we paid $15 to see Avatar. It costs money to make games and developers have to get paid for the hard work they do. Again it's simple, you either take it or leave and go cry about it or pirate it like this news is trying to give people a reason to.
Don't worry I have over 300 friends on xfire, barely 20 play it
Is this a growing trend? I only know of MW2 that did it.
why? because PC gamers are losing their bargaining power, especially by now buying basically fixed prices via download. I said it before and i'll say it again, Downloading is bad for the customeres bargaining power.
this especially happens when an extremely greedy company decides to jack up the price. - activision
Activision are greedy, money grubbing whores, and Ubisoft is trying hard to be Activision.
I'll start getting worried when THQ and EA start charging $60.