CVG: Blizzard has ruled out the possibility of it ever introducing LAN support into Starcraft 2 - saying its new 'always online' Battlenet system does a comparable job.
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.
and people wonder why we are having mtx in everything. i blame the people who actual buy them.
It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.
DS writes: "Like many people who grew up with their eyes glued to their TV screens and monitors, in my youth, I used to think that playing video games for a living was the best job in the world. Little did I know that getting to the point where you can earn decent money playing video games takes a tremendous amount of work and sacrifice, and there’s a good chance you’ll fail even if you give it your all."
BLG writes: "In a little over a decade, Blizzard went from a company that could seemingly do no wrong to one embroiled in an endless stream of controversies and scandals. Unfortunately, the quality of Blizzard games suffered greatly as a result. But while it’s easy to criticize the current state of Blizzard Entertainment, it’s safe to say that many of the company’s games still hold a special place in our hearts. This is why I decided to take a little trip down memory lane and reminisce about all the Blizzard games put out over the past three decades. Yep, we’re going all the way back to the beginning with this one."
'No chance' of MY support
'No chance' of ME buying
Funny because people in the beta and competitive scene have completely forgotten that SC2 has no LAN, why? BECAUSE THEY DON'T CARE. The game is great and is looking great.
Emulated servers are already starting to host on LANs...
hackzors!!!
People intending to play multiplayer implies they have Internet connection
if blizz designed battlenet so you can very easily join your friend in a game, then this is perfectly reasonable DRM