130°

Starcraft 2: 'No chance' of LAN support

CVG: Blizzard has ruled out the possibility of it ever introducing LAN support into Starcraft 2 - saying its new 'always online' Battlenet system does a comparable job.

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computerandvideogames.com
TotalPS3Fanboy5141d ago

'No chance' of MY support
'No chance' of ME buying

Darkstorn5141d ago

Blizzard should really think about adding LAN. How hard could it be? And it'll appease a lot of fans.

conker1215141d ago

First off I dont get the quotation of 'no chance' since he didnt use those words so trying to be cute with your comment failed. Second, get over it. Most games LAN barely even work or are underused in general. SC2 looks like it will have an endless and amazing amount of content. 90% of people saying they wont buy the game over the LAN issue are simply talking out of their ass.

FantasyStar5141d ago (Edited 5141d ago )

I'm just preparing for the fallout of SC2 when it drops. I think Blizzard will take EA's spot of "most pirated game ever due to DRM".

badz1495141d ago

have you ever played Starcraft?? LAN is massively important for that game! I think, you're the one talking out of your ass!

Noctis Aftermath5141d ago

While the loss of LAN does suck, with how easy it is to connect to the internet these days i think alot of you are overreacting, in fact i'd go so far as to say that the majority of you never planned on buying the game and instead planned on pirating it anyway.

Disagree away.

+ Show (2) more repliesLast reply 5141d ago
GSpartan7775141d ago

Funny because people in the beta and competitive scene have completely forgotten that SC2 has no LAN, why? BECAUSE THEY DON'T CARE. The game is great and is looking great.

siliticx5141d ago

Emulated servers are already starting to host on LANs...

rexus123455141d ago

People intending to play multiplayer implies they have Internet connection
if blizz designed battlenet so you can very easily join your friend in a game, then this is perfectly reasonable DRM

FantasyStar5141d ago

You forget about us people that would like to take our rigs up in the mountains where there's no internet with some buddies for Spring Break. So explain how I would be able to play the game I purchased if there's no internet here?

I'm inconvenienced because Blizzard is treating their fanbase like criminals.

XxRoosterxX5141d ago

if you're going up to the mountains and you're bringing a computer, you're missing the point of the of "going to the mountains.

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170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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gameworldobserver.com
Sciurus_vulgaris160d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27159d ago (Edited 159d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris159d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster159d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris159d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT159d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster159d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_159d ago

This right here is the fucking problem.

158d ago
70°

In Hindsight, Starcraft 2 Had The Best Gaming Community Out There

DS writes: "Like many people who grew up with their eyes glued to their TV screens and monitors, in my youth, I used to think that playing video games for a living was the best job in the world. Little did I know that getting to the point where you can earn decent money playing video games takes a tremendous amount of work and sacrifice, and there’s a good chance you’ll fail even if you give it your all."

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dualshockers.com
40°

Every Blizzard Game Ranked From Worst to Best

BLG writes: "In a little over a decade, Blizzard went from a company that could seemingly do no wrong to one embroiled in an endless stream of controversies and scandals. Unfortunately, the quality of Blizzard games suffered greatly as a result. But while it’s easy to criticize the current state of Blizzard Entertainment, it’s safe to say that many of the company’s games still hold a special place in our hearts. This is why I decided to take a little trip down memory lane and reminisce about all the Blizzard games put out over the past three decades. Yep, we’re going all the way back to the beginning with this one."

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bosslevelgamer.com