Next Generation has posted a new interview with id Software's Todd Hollenshead as he talks about the new IP that the company is working on, his reaction to E3 being cancelled, DOOM 3 and Quake 4 sales, and the licensing appeal of id Software's next engine.
Quake 4 arrived as an Xbox 360 launch title soon after its PC debut, and heralded an era in which the single-player FPS dominated.
For me, what launched the single player FPS campaign on consoles was Playstation DOOM which I bought during the launch window for the Playstation 1 back in 1995 which ended up being the best port of DOOM on consoles back in the 90s .
I hope Nightdive does a remaster of QUAKE 4 to be released on all current platforms .
You could do far worse on the 360 back in the day it was a excellent port of a at the time fairly demanding PC game.
A new Doom 3 mod paints the title with Doom Eternal's colors, inducing faster-paced gameplay and a variety of other gameplay enhancements.
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
He wonders why Quake 4 didn't sell as much as was expected??? Horrible framerate, glitches, it was a cheap port from the far more superior PC version.
this guy scares me, it's like looking at that ghost busters painting of egor too long.