MundoRare writes: "Recent times and cancellations have shown that all is not well in Rare-land. As if the cancellations of both Perfect Dark 2 and Kameo 2 in favor of Project Natal have shaken the faith of even the most loyal Rare fans, David Wise's departure from Rare could very well be the killing blow. [...]
From his Facebook: "I think the business of Rare has changed a great deal, and at the moment there is just not the opportunity to create the soundtracks that Rare were fortunately very famous for."
Unfortunately, though, this is only the most recent loss of a distinguished employee within the British developer in the recent months.
Back in August, Steve Burke, another prominent Rare musician from Kameo fame, also left the company to take a year's sabbatical "to go travelling," according to some Rare sources; no word if the real reason could be or not related with his well known desires to work for the film industry. Burke and Wise's departures only follow the trade open by Grant Kirkhope a year ago.
Out of the musical department, there has recently been huge losses, with Microsoft's recent restructuring process affecting several engineers and artists, including Steve Malpass, designer for Banjo-Tooie, Perfect Dark, Ghoulies and Nuts & Bolts. Moreover, some programmers have also left, like veteran Mark Edmonds, one of the remaining members of the original GoldenEye 007 team, who abandoned Rare in late 2008 after 14 years of work at Twycross."
Rare has had an astonishing journey since being founded in 1985. But of the 125 titles released to date, which are the 7 best Rare games?
From Contraband to Perfect Dark, here are some potential wildcard surprises that could appear at this month's Xbox Developer Direct.
Wow I actually commented in a Xbox thread before Jin_Sakai! Contraband gameplay would be dope.
This year promises to be a big year for gaming, and it will definitely be one of the greatest if any of these big MIA projects finally made it into gamers' hands.
Pretty sure Silk Song and Dragon Age are going smoothly. The other 2 can be assumed to be quietly cancelled knowing their publishers and Metroid will most likely be shown off this year.
I remember in 2017 when Nintendo showed off the Metroid Prime 4 logo, and some Nintendo defenders claimed "Just because they only showed a logo, doesn't mean that's all they've worked on for the game."
As history has proven, they were wrong. Nintendo showed off a logo back in 2017 because that's literally all they had.
I think Beyond Good and Evil 2 can stay there unless they are going to just rename it to a new IP
Pretty sure BG&E2 is dead at this point - along with the other game Ancel was working on before he left - I think it was called WILD. Anyone remember that from a PS conference years ago?
Dreadwolf isn't in development hell anymore and is finally getting its reveal in the summer - since 2016 the game has been scrapped and restarted three times but its been going pretty well since the last reboot when EA finally allowed BioWare to just get on with making a single player game.
I'm not sure Perfect Dark is in development hell either - like it could be but we haven't really heard much to suggest either way - imo they just showed the trailer off when the game was still in pre-production. Xbox were desperate for anything and this is all they had at the time. And the reason we haven't heard anything since is just because it's in normal development and games take 5 years to make. The help from a support studio was typically overblown on N4G because nearly every game has this.
Rare better jump ship quick, back to Nintendo before they become another memory of the video game industry.(Acclaim,Midway,Squar esoft). They're probably cutting themselves right now, watching the Wii and DS take hold of the gaming industry.
Jump out.
Yup, Rare has had the life sucked right out of them.
I think you can see a trend here and why MS has such a hard time having a strong first party. They just are absolutely horrible at it.
Its like watching them die right in front of me... :(
The Chinese Democracy of gaming.