420°

PlayStation Magazines Idea of a perfect Controller

This is a scan taken from PSN. This is their idea of what the new PS controller should look like.

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gta_cb6153d ago

this looks like the Xbox 360 controller (thumb sticks in same location, and Dpad in same location)

ITR6153d ago

It looks like a PS3/360/Logitech controller.

Battery life will be crap...unless they really upgrade the battery.

Rumble/Six Axis/AC/wireless.

gta_cb6153d ago

oh right, so it will work with both Xbox 360 and PS3?

MikeMichaels6153d ago

Why they would swap the Analog/D-pad? Whats the difference?

...seriously, is it that much harder to "run" in a FPS with the stick located there?

That whole argument sounds like an excuse for fanboys to say "mine is better than yours" to me.

23478ueyur_9382236153d ago

To Mike Michaels: It's simply a preference. I can go with either layout, a lot of people prefer the 360 placement for FPSes though.

Rasulis6153d ago

The reason to swap the analog stick with the D-pad is that analog sticks are much more precise and pressure sensitive then a D-Pad. This makes them far better for controlling a game then a D-Pad. There is a reason D-Pads aren't positioned as the main controlling mechanism on any system anymore other then the Playstations. They are an old technology and not a precise way of controlling a game.

The problem with the sixaxis is it still uses the PS1 design. The PS1 dual shock wasn't designed in a way that the analog sticks are positioned to be the main movement mechanism. This is because the Analog stick was added on later and the controller wasn't designed around it. They're positioned them off to the side of the buttons and D-Pad making them less argonomic and comfortable to use.

I personally find using the D-Pads on the PS controllers uncomfortable because of how I have to reach over the D-Pad and buttons. I do think Sony needs to change it up. Just because mcdonalds has the most sales and customers doesn't mean they make the best hamburgers. Same with the PS controller design.

QuackPot6153d ago (Edited 6153d ago )

The bulkier 360 controller has a better feel in hand.

It will also provide plenty of space for more batteries, a more complex rumble system.

Offsetting the analogue sticks is crap though - an obvious 360 quirk.

A new controller should have:

- the general 360 size and form
- both Analogue sticks moved to the top
- the four buttons moved down down, next to the D-Pad
- L2 & R2 replaced with triggers.

Now that would be a perfect controller - and uniquely Playstations.

* Actually, if it also had a light diode so that the controller can be used as a lightgun then that would make it perfect.

Seraphim6153d ago

I actually prefer the D-Pad where it is on the PS/PS2/PS3 controller. It's much easier to jump over and hit the D-Pad to scroll through frags and other various items/uses developers implement in games. Also I find it much easier to have a balanced stick in it's current position, and w/ balance comes proper, and precise control. I don't think it would bother me if it were placed up there but I think the layout is proper for the controller [if positioned properly in hands] and works exceptionally well. Moving it up would cause cramped hands and less balance/control imo. I urge all of you w/ a PS2/PS3 controller to hold onto it and actually picture having to play w/ the analog if it were in the d-pads position. Awkward, cramped, and less controlled/balanced would the bet I'd have on anyone who actually gives it consideration and holds onto the controller for more than a few seconds imagining this...

I wasn't a fan of this particular layout in PSM. I'm not going to look at the mag right now, but if I'm not mistaken there was actually 2 or 3 models they listed. Anyway. One of my biggest problems right now are the triggers [R and L 2]. They need to be refined and possibly even be concave like a trigger. Not only that but it seems like a guard at the base of the triggers might be a good idea as well, but that would have to be determined via research and conceptual models. If anything keep the current setup for the PS3s generation but add a guard to the base of the trigger maybe... But the triggers definitely need some improving. I think the size and idea is on track though....

+ Show (4) more repliesLast reply 6153d ago
kamakazi6153d ago

i would not buy that..... leave it as is and just add rumble.

Captain Tuttle6153d ago

Well if YOU wouldn't buy it...

drtysouf216153d ago (Edited 6153d ago )

issue right now its on page 67 this is what the magazine came up with of what they would want. I will post a pic if you want.

Edit going to do it right now.

Edit here they are.

Edit Nevermind title and description has been changed.

gta_cb6153d ago

yeh man you should, as already 2 people have approved this, and if its fake then we need to report it.

dknight6153d ago

Isn't PSM the offical mag for the PS3?

I expect the rumble in the handles...since it was in the PS2 handles.
I don't expect the AC function.

SmokeyMcBear6153d ago (Edited 6153d ago )

booo this controller

ah man.. its not a kitten, its an english bulldog, sheesh

woohoo, down to one bubble i finally joined the ps3 lovers club.

woohoo, thank for the "+" bubbles

Amplifier6153d ago (Edited 6153d ago )

Worst. Controller. Ever.

Keep it the same and add rumble to it since rumble is really huge issue

They were going to change the format of the design but obviously MOST of the people didn't approve so they went back where they belong.

I HATE the X360's sticks like that my thumbs feel uneven and uncomfortable.

@mp

cartman3136153d ago

Why is rumble such a huge deal? I could never understand why people went nuts over a vibrating controller. Unless people would use it to....nevermind I won't go there.

Anyways, my personal opinion, leave the controller how it is, and leave out rumble!

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160°

Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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vgchartz.com
VersusDMC5h ago

First to last for me...3,4,5,1,2.

VersusDMC3h ago

Me leaving it out should be telling of my thoughts on it. Better than 2 as a DMC game.

Still a good game though.

Friendlygamer5h ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey6024h ago(Edited 4h ago)

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

Yui_Suzumiya2h ago

1 and DmC. The rest are unimportant.

DarXyde2h ago

Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...

5, 3, 1, 4, 2.

I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.

But even then... Still more enjoyable than 2 for me

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90°

10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

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culturedvultures.com
JonTheGod1d 10h ago

Why are the Katamari games not on the list??

80°

Tales Of Graces Ƒ Retro Review – Holding Out For a Hero

Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.

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pslegends.com
GoodGuy093d ago

Odd this and the xillia games still haven't gotten remasters yet.