120°

Victims of Recession: FASA Studio

That Gaming Site writes: "Since entering the console market, Microsoft had some of the world's most talented game developers behind them, many being first party. Upon entering the console market Microsoft had roughly 13 studios behind them, ranging from Ensemble Studios to FASA Interactive, over the years the unfortunate truth has been many were shut down for unknown reasons. Gamers have seen many talented studios go and have had no other choice but to blame Microsoft out of frustration and anger. To pay tribute to the studios of past and present, we have decided to outline the history of those under Microsoft Game Studios."

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Cajun Chicken5561d ago

Purely not making the hits as MS expected thats the way MS work with first parties, this also happened with Digital Anvil, Freelancer made lots, then Bruce Force didn't do a Halo, so quite simply just because of the failure of one game, MS decided to close them.

This company was a victim of Microsoft just because Shadowrun alone didn't make them enough money. Shut down a good inhouse developer because of one bad game. Microsoft ,Idiots.

Not the recession, this isn't even RELATED to the recession.

Anybody want to blame the closure of Digital Anvil due to the recession even though it was over 4 years BEFORE the recession.

FASA were simply cut down because a project didn't make as much money as MS expected, no second chances, thats the way MS works and then most times MS retain the IP due to publishing.

If I was a MS first party right now, I'd be freaking scared.

Anyway, back on topic, this year MS will realise that they made a bad decision with Airtight Games making Dark Void with most of the old FASA team.

Elven65561d ago (Edited 5561d ago )

The closure of FASA was already planned before the launch of Shadowrun.

Edit: Freelancer didn't sell horribly well and Brute Force sold insanely well breaking Halo: CE record. Regarding when the recession started, that's still being debated now and I'm sure it will be debated decades from now, although in 2007 people started murmuring about it.

Cajun Chicken5561d ago (Edited 5561d ago )

Then what valid reason was there for MS closing these good developers?

Closing these devs was like the equivelent of Sony closing down Naughty Dog or Team Ico. It just doesn't add up. They were the best devs MS had when they started in the console buisness.

The fact that Brute Force sold more then Freelancer seriously shocks me.
How Brute Force even came close to Halo in sales is just stupid. I guess if MS shove a faux 'MS seal of quality' and backing on any subpar titles they publish it sells like hotcakes due to MS publishing Halo all those years back.

Elven65561d ago

Future proofing is all I really consider to be honest, it comes down to fire X amount of people now and save XX amount in the long run.

I was actually a fan of both Freelancer and Brute Force, in my opinion both should have sold really well and unfortunately only one of them did.

Cajun Chicken5561d ago

I loved Freelancer.
But I can't say the same for Brute Force I just didn't like the way Brute Force felt and I thought the engine was weak compared to the excellent engine on Freelancer.
I thought Armed and Dangerous was a much stronger third person shooter than Brute Force on the XBOX.

So I guess MS still own the Freelancer IP then?
I'm expecting they'll do something with that since I heard that some Digital Anvil members were merged MGS so the main designers are probably there.
They'd better, because that was a great exclusive IP, suprised we haven't seen a Freelancer title for 360 yet, seeing MS are keeping their cards up against their chests with games this year so far, maybe we still will.

Elven65561d ago

Yep they own all the ips of the ex studios, and yes like with all studio closures half the staff were relocated to other parts of Microsoft Game Studios.

Cajun Chicken5561d ago

Also on topic, I loved Crimson Skies on XBOX.

That alone is the reason I'm supporting and looking forward to Dark Void so much.

Pixel_Addict5560d ago (Edited 5560d ago )

The recession began after the .com bubble burst- around 1999-2000. Then after 9/11 the markets sunk even further. The only reason the economy boomed was because economic regulation were lifted and banks were allowed to start making risky loads and people where using credit cards (spending money they didn't have) and that gave the public a false sense of prosperity for about 10 years under the Republican administration. Basically, our economy was broken and instead of fixing it we just borrowed money (mostly from China) and now its catched up with us.

For analogy.. lets say a person loses their job. Then instead of looking for work they use credit cards to buy everything. This person (who use to have a good job) has a high credit limit because of his good job he use to have. So a couple of months go by a this person hasn't look for a job because he is happy using borrowed money. Suddenly his credit limit has been reached, his credit maxed and now the banks (the enablers, who knew of your joblessness) are banging down your door looking for cash. Now the bank, you, the people bank promised the money to, are ALL out of cash... take that example and apply it to our government and its people.

If the recession was dealt with 10 years ago, responsibly, we could have avoided the recession (which is actually a slow marching depression). Recession is basically a different way of saying depression. President Hoover tried to use propaganda by called the economic meltdown a "depression", but obviously was bad choice of word. If you think about it a 'depression' doesn't sound as bad as something like a "meltdown", but I digress... we are really in a slow moving depression.

I agree that Microsoft's acquistion of FASA studio was their down fall, but that happens when companies acquire someone else's talent. EA, Activision/Blizzard all have closed studios. It is sad really. On their own they probably would have lasted a bit longer or released some better games without the corporate hand of doom holding them down to trends and expectations.

Cajun Chicken5560d ago

My point all the way up there is that MS got rid of developers before even the public or the media even touched upon the fact of the recession now.

These weren't average developers to me, Digital Anvil and FASA were great developers and at the seperate times both of these were shutdown no such thing was going on as it now. Midway wasn't really in trouble until about 2007.

I mean, EA are considering closing studios, THQ has shedded about three now, Free Radical seem doomed, Ensemble was closed purely to sort into a new team and to organise a price cut and probably also to get the next FF on the system. That wasn't happening 10 years back, or even 5, not as much and high profile devs, anyway.

Its not just the jobs, its the spirit these developers had. Its a waste for them to be gone. FASA and Digital Anvil would of been great first party members for MS to have in this generation and especially now.

Elven65560d ago

The media doesn't decide the recession, Shane Kim didn't just wake up one morning and say "That Githleman really pisses me off, shut down his studio pronto!". Alot of decision making goes into a decision like that, everyone from analysts to accountants looked at Microsoft's market condition and speculated what their next move should be.

+ Show (6) more repliesLast reply 5560d ago
raiden_935561d ago

So many victims of the recession, heres hoping some of them manage to get back on their feet. I already miss Free Radical and hope one day we get our hands on Timesplitters 4.

Elven65561d ago

Free Radical technically is still around, just not in the best state, hopefully they get bought or credited, they are a recognized studio after all.

GWAVE5560d ago

I'm puzzled how Microsoft can claim to be "in it for the long haul" with the Xbox brand when they're closing studios left and right. I feel bad for FASA...they had some good titles under their belt. Maybe Microsoft will learn that the console race isn't a 50-yard dash; it's a marathon.

Pixel_Addict5560d ago

their PC software domination is deteriorating and they have lost a chance to rival google on the internet-super-highway. The Xbox 360 is their last hope, but instead of investing millions of dollars in repairing hardware issues and building better 1st party studios, they simply threw millions at 3rd party developers (they couldn't buy) who have NO REAL loyalty to Microsoft. Now their neglect of their own in-house developers have let to their demise. The PS3 is going to have a spectacular year and the growing sales will convince more 3rd parties to invest in Sony.

Elven65560d ago

Just to put it into perspective, Rare has over 200 developers working for them, Microsoft may not have the studios but they definitely have the developers, these developers can then be split into teams and work on different projects.

Although I would have preferred having the studios though instead of cramming everyone into 3 studios, even if FASA Studio only had 30 developers, that would be good enough.

But Microsoft still owns the ip so they can bring the studio back if they want to.

Cajun Chicken5560d ago (Edited 5560d ago )

You can bring back a studio in name, but not in spirit, wouldn't be much point.
When these teams get broken up/merged/liquidated the spirit and identity of that developer is lost and what you are left with is an shallow echo of what was before.

They may be able to bring the IP back, but probably not the games.

EDIT @Elven6 below:
As much chance as Planet Moon forming back with Shiny when the members of Shiny leave Double Helix to work with Interplay again. Not gonna happen, never has happened to a developer, never will.

Elven65560d ago

Half the original FASA team is still at Microsoft anyway so they can come back if they wanted to, not to mention ex team members not employed at Microsoft will always have the option to return to a apply at FASA again if it were reopened.

Swarm5560d ago

In a perfect world that might be the case, but in reality once a group like that has been broken up its for good.

I very much agree with Cajun Chicken. A perfect example would be the Fallouts. The spirit of the original games was what made it great, the devs poured their heart and souls into it. Fallout 3 may of gotten all the atmosphere right, but it just doesn't have that same spirit.

+ Show (3) more repliesLast reply 5560d ago
Skerj5560d ago

I wish Shadowrun got a proper RPG release instead of that MP. ..thing we got.

Antan5560d ago

Increasingly worrying times for everyone worldwide, not just in the videogame arena.

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110°

ShadowRun - An Xbox 360 Classic Left to Rot

ShadowRun arrived in 2007 and is still played by a core audience on modern consoles and PC today, despite a bungled launch.

coolbeans108d ago

Played it a few months back. Not a stellar mp game at its time, but still genuine & janky fun.

Sciurus_vulgaris108d ago

I have never played Shadowrun. However, the universe of Shadowrun seems like a good setting for various game genres. The franchise combines traditional fantasy tropes with cyberpunk science fiction.

Rebel_Scum108d ago

Yeah since the megadrive game I’ve always thought how cool the setting and premise is but the game never really delivers on gameplay.

ocelot07108d ago (Edited 108d ago )

Really enjoyed this back on 360. Was one of the first pc games I played as well. Nice to see it's still online I'm going to have to see about getting a copy on pc again.

Edit: is this backward compatible with series X?

Gcayton1107d ago

Fun game... just not Shadowrun.

porkChop107d ago

The Shadowrun RPGs from Harebrained Schemes were great, but that IP is just begging for a massive, Cyberpunk 2077-style game. Open world action RPG epic with a healthy dose of immersive sim goodness.

shinoff2183105d ago

That could turn out really good for real.

140°

The 7 Best Xbox 360 Games - Console Exclusives Win the Day

The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?

DrDoomer135d ago

I'm pretty used to these lists being bad, but this one is particularly s#ite.

raWfodog135d ago

I think Lost Odyssey and Blue Dragon should have been added to the list.

BrainSyphoned135d ago

I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*

Husker42c135d ago

I really loved Shadow Complex.

P_Bomb135d ago

Ah yes, Shadow Complex! Good indies back in the day. Summer of Arcade. I enjoyed Trials Evolution as well.

ChasterMies135d ago (Edited 135d ago )

Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.

Abnor_Mal135d ago (Edited 135d ago )

Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.

The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.

darthv72134d ago

360 had Namco hitters AC6 and RR6... both quality titles. You should at least bust out the 360 for AC6 if you can score the flight stick. Its great.

Hofstaderman135d ago

When the current gen XBOX offering is so lacking people need to refer to games released two generations back....

Profchaos134d ago (Edited 134d ago )

It's a nostalgia peice same reason we get thousands of YouTube videos on sega genisis. Something people have fond memories for but the era is long gone.

It's xboxs golden year imo it was their genisis years the time where they stuck it to the market leaders Sony.

BehindTheRows134d ago

They stuck nothing. Sony screwed themselves giving Xbox an opening. They would have gotten the usual smack down if the PS3 had launched at $399 and was easier to develop for.

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120°

Shadowrun 2007 almost had a System Shock-style singleplayer campaign

But Microsoft said no.

XiNatsuDragnel247d ago

I'm not surprised I hope if Microsoft is more open to these things.

anast245d ago

That would have been fun, so they said no.