Is the PS3's Cell chip really that much more powerful than the 360? Factor 5 President Julian Eggebrecht believes so; it's just a matter of optimizing for the PS3, he says. And while he thinks the Cell is limitless, he had some interesting observations about the limits of Epic's Unreal Engine, which he compared to the engine they're using in Lair.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
There is no doubt that the cell is a beast. The way of programing is just so out of the normal. I guess in time we will seee. As far as gaming just give it time ps3 is starting to get its shine. Just like 360 did around april then again in november.
Already had about 100+ posts arguing over this same subject matter.
I think most xboxfanboys wont believe it because its hard to admit since they are support of the 360..why do you think their no other devlopers out there to debunked their statement..the cell is a monster once you learn how to use it..and they didnt even use the rsx yet..PS3 is a better hardware and much powerful system.This is only the begining what the cell can do. it will put almost all 360 games to shame..
lol. limitless aye? I think he means "limitless" in that they can't see the end...but it can't be literally limitless...that would be a marvel of technology.
Computer chips are not limitless..Always will be out-doned, by the next- best thing. No thanks to that weak "bait" tehcellownu #3