By the time that Tokyo Game Show 2008 kicked off back in October, a fair few people had already snaffled a copy of Weekly Famitsu, intended for release the following day. It showed Xbox 360's hardware sales ahead of PS3's in Japan for the fourth week in a row (It had remained ahead up until early November.)
It set the tone for Microsoft's ballsy push into the Japanese market that was to be made evident at the convention. With the price of the console now below that of Wii in Japan, and its gaming catalogue promising tasty software deals with Japanese publishers like Square Enix, can Xbox 360 really conquer a region that previously seemed so very uninterested in what it had to offer?
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
No.
A turnaround really? Talk about 360 getting a free pass. If 360 turned around in Japan then PS3 has zero things to worry about in America. The only time they actually sell more than they do is when an exclusive game comes out and other then that the sales go back to the way they are a year ago. After 2009 I doubt 360 will have any exclusives with Japanese developers unless Mystwalker gets payed another load of money to make more.
This edge site is a freakin' joke.
I can forgive bloggers, but bloggers who are paid to be journalists... no excuse! Do they believe what they write?
Edge, they use to be good back in the pre-WWW days because they were the best source for high quality screenshots of games.
That was a long, long, long time ago.
Now they are nothing more than a pathetic joke of a site.
Microsoft has done a pretty good job of getting titles available on the 360 that Japanese gamers seem to be interested in.