French magazine CanardPC feature a five pages article on Fallout 3. What should have been a review is actually a preview (the real review will come once Fallout 3 is released in Europe) because, it seems, Omar Boulon has had quite a hard time playing the game in proper conditions. Here are some excerpts...
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.
It’s an awful downgrade to the last one they did
They included physical disc back then
I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot
Wow they just made the game sound awful.
Either way, this "feature" that retarded teenagers and moronic fans of "self-confident but still crappy" violence will love (and even then, not beyond the 10 first minutes), guarantees that you will avoid using the targeted shot system at any price. It sucks, it's ugly, it's not funny, it's long et absolutely useless.
thats pretty harsh right there! maybe french people dont like that type of game.
les francais sont pas mal wack comparé aux Quebecquois j'arrive pas a les catch ben ben.
Je vais dans un autre thread avec my VITESSE EXTREME!!!!
I was getting from this article is that..the game sucked?
I can't believe thats true, we heard so many good things about it :S
was the city planner for DC
he was the one that made it a pin wheel design! If you dont know what im talking about pull out a map of DC!
maybe they dont like to see their work destroyed by a nuke!
It's literally like Oblivion with guns. However, I do enjoy Fallout 3 much better. The presentation is awesome and the story is good. I just do not like these games. There is too much talking and all the choices you have to make about making weapons, what your going to wear, what attributes you want, what you want to look like, do you want to trade, blah blah blah just gets overwhelming to the point where its not fun.
Don't get me wrong, I KNOW people will love it because people loved Oblivion and I didn't. It's more of the same. Graphics are awesome, sound is awesome, and presentation is awesome. That VTS system or whatever its called is really neat too!!!
However, the game is too slow paced and bloated for me. I have no desire to talk to everyone in your stupid village just to get some info.
If you were an Oblivion fan though, get ready. Your going to love it! I think . . .
Oh, and shame on Bethesda for trying to influence his review!!