Via GameCyte: "Japanese tech news site PC Watch is reporting that as a cost-saving measure, Sony "has begun seriously considering" basing the upcoming PlayStation 4 on the same Cell processor that currently powers the PS3.
Though citing no sources in particular, PC Watch claims that Sony is currently soliciting developer reactions to the idea. They speculate that while Sony would like to distance themselves from the Cell in the long run, at present they might do well to make use of their existing investment and expand the technical capabilities of the PS3 only moderately - a la the hardware transition from GameCube to Wii - in order to constrain further expenditure."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Fixed!
"a la the hardware transition from GameCube to Wii "
NEVER!
I'd say it would be smart to use Cell since a. they part own the technology anyway, b. Devs will be used to the Cell from day 1.
They should go with concept ideas from the PS3 though and have 4 Cell Processors, no GPU and 512 XDDRAM for each of the processors.
I don't want to buy another system for 8 more years.
And they will use a dual cell design..one cell will do graphics, and the other cell will do everthing else. So in effect it will be a dual 8 core cell architecture.
They will up the memory to 4 GBs and a 500 GB harddrive will be standard along with 6 X bluray drive.
And they will price it at $299.
And the PS3 will be $149.
As much as R&D on Cell technology cost?
You can bet your fukcin ass the PS4 will be built with the Cell inside.