Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton has revealed that he was keen to begin work on a Kameo sequel immediately after the first game was complete.
"This is just me personally, I was very big for the second we got Kameo out, for hitting the deck running and going right we're doing Kameo 2, we're going to take 12 to 18 months to do it, bang, it's done," explained Burton. "But for one reason or another we didn't do that in the time frame where you could hit that sweet spot. So she's got to take a hiatus."
Kameo: Elements of Power arrived as an Xbox 360 launch title. It didn't reinvent the wheel, but deserves more respect than you might think.
There was a sequel in the works but got canceled because of the Kinect......
I doubt we'll see a follow up.
Wasn't a fan.
I give it another try every few years, but it always falls flat for me.
I remember following this game when it was a N64/GCN game. By the time it came out I didn't even care anymore. It spanned 4 consoles by the time it finally released. It was ridiculous. lol
Paul writes: "Come with me down memory lane while I cast my mind back to a time when the world was a much shinier, much more hopeful place than the one we see today, with the elemental good times of Kameo: Elements of Power."
I remember when they showed off some of the original footage when this was being developed for the GameCube... before Rare went to Microsoft and then delayed for development and launch on the 360. You had to catch the beasts, looked great. Enjoyed it very much when it launched.
Alex S. from Link Cable Gaming writes: "Rare if you’re listening we have so ideas of some other classic titles in your portfolio that would be great to be brought back and none of them are called Banjo-Kazooie."
I think the real issue is that the minds that made those games special are nowhere around. When it’s a series that gets new versions regularly like a COD, Forza, Gears, or Halo you can’t really feel the effects so much of teams changing although I’m sure they do, and all the time. Part of that original vision can live on through some of those team members that remain. In these LONG dormant games they have a far greater chance of ruining the memory of these games and the feel they have us than recapturing it. I think that’s also why Rare hasn’t had a hit since they left Nintendo. Rare should be left to their own vices to make a find a identity and make a new IP. ONLY time I saw a whole new team knock it out the park is the new God of War. Corey killed that.
Interesting list, I never heard of the gameboy game they had talked about. But I would still like new IPs this gen.
There certainly needs to be a sequal to Kameo imo. It's a solid platformer with beautiful graphics and art style.
I have been waiting on a sequel to Kameo since it was released. I guess I am one of the few that really liked this game. Titles like this are too far and few on the 360. Now if only Rare could make a new Conker, Killer Instinct and PD0 sequel.
Edit: I just read in another article Rare is working on a new Conker! 1 down 2 more to go.
talk as much as Microsoft, no wonder they're in bed together. Too bad Rare is just a shell of what they used to be.
when do these guys plan to shut up. If you are going to do something do it. Don't run your mouth all day talking about some game you are going to make.
In my opinion they are just trying to make some hype for their upcoming games.
But couldn't do so based on the limitations on the Xbox platform.