If it aint broke, there's no harm in tweaking it a bit to make it better, right? Well certain gameplay enhancements have been made to the latest in the franchise. Now set in 2014, weapons are ID tagged to specific soldiers, so that you can't use any old item you pick up off enemies unless you have it hacked, which is easy to get done, by Drebin, a war profiteer that will do it for a modest fee in Drebin points, easily acquired by the automatic selling of excess guns to him. It's a clever way of making sure that whatever enemies use, you will be staggered and slowly develop when it comes to the power of your weapons.
If you're coming to Metal Gear Solid 4 from the rest of the franchise, you probably know what you're getting yourself in to with respect to long cinematics and story extrapolation, and the amount in this game is certainly comparable to previous games in the franchise. Indeed, it seems like they've replaced the majority of the long codec conversations with well made cinematics but the problem is that there seems to be less game to be padded by these cutscenes, so they seem to be a larger proportion of the overall experience.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
oh god, another shoddy reviewer giving gameplay a 6 out of 10. and durability. seriously people dont trust these sites.
it's fanboy ridiculus review...i play mgs4 today...at the second chapter of five i play for TEN Hour...if they give a 6 for a 25 hour game leght they give 2 to Halo 3 and Gears of war...
Gameplay is sublime but any fanboy attack everything...
Boomtown huh? Never heard of them but that's not uncommon for these low MGS4 scores because all sites who are nobodies love to stir the pot to get some placement in the world of somebodies.
Just another site looking to be part of the 1337 club of 8's given to MGS4 which is filled by Eurogamer and GameDaily (I aint gonna diss Edge, thats the gaming bible of Europe...and I say that with caution as there actually is a preist sitting behind me as I write this xD)
oh boy, everyone who gives this game an 8 just doesnt get the game...