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IndieMonth 2h ago
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At a Glance: Size Five Games

[b]Size Five Games[/b] was rather inventively set up at the very peak of the Global Economic... Comments(2)
IndieMonth 2h ago
260°

Gun Monkeys: Killing for Cubes for Humanity

[b]From Lou[/b] If you were ever familiar with Size FIve Games when they were [i]Zombie C... Comments(1)
IndieMonth 2h ago
260°

Interview with Size Five Games' Dan Marshall

[i]Dan Marshall of Size Five Games talks to us about what it means to be an indie developer,... Comments(2)
IndieMonth 2h ago
260°

Win a Copy of Gun Monkeys - and Enter to Win a PS4!

[i]From Cat, With Love[/i] We have copies of [i]Gun Monkeys[/i] for you! Actually, we hav... Comments(1)

Latest

At a Glance: Size Five Games

2h ago ... [b]Size Five Games[/b] was rather inventively set up at the very peak of the Global Economic Meltdown by part-time Indie developer and full-time against-the-grain specialist Dan Marshall. It started out life as Zombie Cow Studios, before the crashing realisation that that is a [i]horrible[/i] name, and they changed it for something much less stupid. They make comedy games and have won a BAFTA....

Gun Monkeys: Killing for Cubes for Humanity

2h ago ... [b]From Lou[/b] If you were ever familiar with Size FIve Games when they were [i]Zombie Cow Studios[/i], you would know that they make games, BAFTA-award winning to boot. Though you might be more than a little surprised to know that the game that won an award from the British Academy of Film and Television, [i]Privates[/i], had to do with sexually transmitted diseases. If you were [i]really[...

Interview with Size Five Games' Dan Marshall

2h ago ... [i]Dan Marshall of Size Five Games talks to us about what it means to be an indie developer, the deeper meaning behind Gun Monkeys and refuses to share even the slightest morsel on his next project. [/i] [b]Herobyclicking[/b] What does being an independent game developer mean to you? [b]Dan[/b] I guess it means freedom to do whatever I want, not having to answer to anyone. Really, the mos...

Win a Copy of Gun Monkeys - and Enter to Win a PS4!

2h ago ... [i]From Cat, With Love[/i] We have copies of [i]Gun Monkeys[/i] for you! Actually, we have two copies of [i]Gun Monkeys[/i] for each of you - one code gets you the game, and one for a friend! [b]How to enter for a code:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Size Five Games and [i]Gun Monkeys[/i]! 2. Your comment should discuss...

My Idea For A New Ape Escape

10h ago ... While my first gaming console was an NES, the console that really made me into a gamer was my Playstation. The original Playstation, to me, is the cornerstone of gaming and part of a turning point in the industry that has provided us with so many new experiences over the past decade or so. I really liked Nintendo games almost as much as I am liking them now, but at the end of the day in my hone...

The ongoing list of third party ports and their flaws:

14h ago ... Note: This list will be ongoing and will include games outside the Wii U, so if I miss any, feel free to contribute. It's time this parties were shown where they went wrong, where common sense in development failed to enter into their plans for some ports, and to silence apologists who use their console preferences to defend the flawed ports. So a bunch of people (read: apologists) have tak...

At a Glance: Robin Arnott & SoundSelf

1d ago ... [b]Robin Arnott[/b] is an audio designer and interactive artist best know for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He loves play. He loves learning. He loves the future, and how you and he will help create it. He wants you to prove that everything he thinks is wrong. He thinks that the way it's always been done is stupid. He thinks the way it's always been...

Interview with Robin Arnott, Part One

1d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery.[/i] [b]Kyle:[/b] Now, SoundSelf is a “game” unlike any other, one directed entirely by your voice, or voices, as it were.  What sort of places did you draw inspiration to even conceive Soun...

Interview with Robin Arnott, Part Two

1d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery. Read Part One of the interview here: http://n4g.com/user/blogpost/indiemonth/529433 [/i] [b]Kyle:[/b] In general, what sort of “higher plane” forces influence your creative potential...

Some Words for SoundSelf

1d ago ... [b]From Kyle[/b] Traveling to the astral plane by opening your third eye and leaving your pathetic meat and fiber sack behind is not something you consider doing often, but developer and sound designer Robin Arnott may have just the conduit to allow you to explore this possibility without the need for decade-long escapes to the furthest reaches of the Himalayas among spiritually altruistic m...

Win a Copy of SoundSelf - and Enter to Win a PS4!

1d 1h ago ... [i]From Cat, With Love[/i] We have 9 copies of SoundSelf to give away! These are extra special because they grant you access to the current Alpha build AND to the final game when it's complete! [b]How to enter for a gift card:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Robin Arnott and [i]SoundSelf[/i]! 2. Your comment should discus...

At a Glance: Funomena

2d ago ... [b]Funomena[/b] is an independent game studio located in downtown San Francisco, California. The company was founded in January of 2013 by Robin Hunicke and Martin Middleton – two passionate game developers who believe that games can have a positive impact on the world. If you are curious how to say Funomena – just use this little song as a guide. https://www.youtube.com/watch?NR=1&feature=e...

The Funomena: When All You Can Make Are Games

2d ago ... It is difficult to predict what exactly Funomena has in store. They’re a team of developers with backgrounds creating games like [i]The Sims[/i], [i]Journey[/i], [i]Noby Noby Boy[/i], [i]Katamari Damacy[/i], [i]Flower[/i], and [i]The Walking Dead[/i] - just to name a few. Things like "kittens", "monkeys", "Origami", and "sunshine" top the team's list of Favorites. They have a logo made of block...

Win an Amazon Gift Card - and Enter to Win a PS4!

2d ago ... [i]From Cat, With Love[/i] Funomena is working on 3 unannounced titles that span a variety of platforms from console to iOS to VR! So we're giving away 3 gift cards - one for each unannounced game! 1 $50 Amazon Gift card and 2 $25 Amazon Gift cards! [b]How to enter for a gift card:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Funomena!...

At a Glance: Bifrost Entertainment

3d ago ... [b]Bifrost Entertainment[/b] is based in the cold harsh lands of Norway. The bridge connecting the mortal realm to Valhalla, Bifrost represents the link between the player and the game with the aim of delivering original and refreshing games to players of all ages, across platforms. Their award-winning first app, Maja and the Magic Mirror, will be followed by action title Myriad. http://www....

Interview with Bifrost's Erlend Grefsrud, Co-Founder (Part One)

3d ago ... [i]Erlend Grefsrud, Co-Founder of Bifrost Entertainment, chatted with Cat about the semi-mystical founding of Bifrost, why he thinks the Xbox One is “ill-conceived”, why you have to be crazy to start a game company in Norway, and games art.[/i] [b]CAT:[/b] Maja and Myriad don’t have a lot in common other than the letter “M” - what is your process for determining a game concept and direction?...

Interview with Bifrost's Erlend Grefsrud, Co-Founder (Part Two)

3d ago ... [i]Erlend Grefsrud, Co-Founder of Bifrost Entertainment, chatted with Cat about the semi-mystical founding of Bifrost, why he thinks the Xbox One is “ill-conceived”, why you have to be crazy to start a game company in Norway, and games art. Read Part One here: http://n4g.com/user/blogpost/indiemonth/529416 [/i] [b]CAT:[/b] Why are you indie, and what does being an independent dev...

Win an Amazon Gift Card - and Enter to Win a PS4!

3d ago ... [i]From Cat, With Love[/i] [i]Myriad[/i] has not yet been released! That doesn’t mean we can’t still give stuff away - how about a few Amazon gift cards? 4 at $25 each! [b]How to enter for a gift card:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Bifrost Entertainment and [i]Myriad[/i]! 2. Your comment should discuss the article you’r...

#ESA2014 - European Speedster Assembly 2014 - Gaming for charity

3d ago ... http://www.europeanspeedsterassembly.com/ In just over 24 hours, the European Speedster Assembly 2014 is starting. Hosted by Ludendi in the small locality Skövde in central-Southern Sweden, not too far from Gothenburg, ESA is an annual, weeklong live marathon of speed runners and gaming enthusiasts playing the games they are good at. There have been two previous installments of this event, a...

At a Glance: Image and Form

4d ago ... [b]Image & Form[/b] is a video game development studio made up of more than a dozen brilliant, childishly creative and mostly overaged people in Gothenburg, Sweden. They haven’t a clue what they’re going to be when they grow up, but they’ve been at this game development thing since 1997, and are more productive than ever. http://imageform.se/ [b]SteamWorld Dig[/b] is a platform mining adv...
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