DualShockers: TMNT fans are in for a real treat with Digital Eclipse's retro compilation of classic games.
The full game of "Teenage Mutant Ninja Turtles: The Cowabunga Collection" will be discontinued in Japan on the following date: Friday, March 29, 2024 at 0:00 (JST).
This is pretty crazy and hopefully it doesn't happen in other regions. This collection is too recent to be pulled! I own it on the Switch, but eventually I want to get a Steam Deck and may be interested in repurchasing it again.
If it gets pulled, I suppose I'll just stick to the ROMs on Steam Deck. They're the ones forcing it. I feel like Retro Collections especially should never be pulled, bc this is our ticket to playing these games legally.... plus, I really like the added goodies, like box art, manuals, promotional material.
So I wonder if the console ports will be next to get the game pulled. So glad I have the physical port of the game.
Iam glad the nes version has been remastered for HD TVs and I hope we Get another collection for captain tsubasa 1 & 2 nes versions ether
Is there some legal reason why it's being pulled in Japan? Is this going to happen everywhere else? Maybe I should buy the game just in case, although, you usually get some warning before they pull a game from the Steam Store.
Cowabunga truly says it all.
WTMG's Leo Faria: "I have seen a wide array of outlets and internet comments stating that Konami is back right now, as in, only after the announcement of the Metal Gear Solid 3 remake and the plethora of Silent Hill announcements in late 2022. I don’t particularly agree with that sentiment. If anything, I did state that the company was already performing a slow, but effective resurgence way back in late 2018, all thanks to actions like Castlevania Requiem, the VR version of Zone of the Enders, and partnering up with Nintendo in Super Smash Bros Ultimate.
This isn’t new for us, it’s just the natural course of what seemed to be a long-term (and unrushed) strategy. Over the past few years, we saw more releases, both in terms of retro collections and new entries in estabilished IPs. Thankfully, I was able to interview Michael Rajna, Senior Director of Business Development and Licensing at Konami, at BIG Festival this year, where I was finally able to ask about the company’s past, present, and plans for the future."
A rather generic interview with all the same diplomatic responses. There are all the tough questions that nobody wants to ask because, who wants to bite the hand that feeds, right? But it's the same sounding interview just with Konami