OXM "It's saying something about Unity's spread that when Ubisoft unveiled Assassin's Creed: Unity last week (after a helpful "push" from the gentlemen and ladies of Kotaku), I sincerely thought that Uncle Ubi had enlisted the hitherto Mac-only game engine to the Assassin cause. Once deemed fit only for dinky browser affairs, Unity is now the basis for projects as far flung as Max and the Curse of Brotherhood, Slender: The Arrival, Abe's Oddysee: New 'n' Tasty and Temple Run."
Come celebrate the 1-year anniversary of Diablo IV and the 2-year anniversary of Diablo Immortal! There are heaps of rewards to mark these celebrations with a bounty of devilish goods across both games.
Tales of the Shire has many hurdles to jump to live up to the J.R.R. Tolkien masterpiece, and magical elements might be its most pertinent one.
"NACON and Big Ant Studios are today very proud and pleased to announce that "TIEBREAK: Official game of the ATP and WTA" will be released on 22 August 2024 for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and PC (Steam). The Nintendo Switch™ version will be launched at a later date." - NACON and Big Ant Studios.
Good to know. Engines are important to the look and feel of the games. You get to notice that certain look with each engine.
I am a big fan of Unity, great framework for making games and has a great community helping each other too. Unity is the reason most indie projects have a chance.